楼主: 雲且歸來

SI官方论坛热门neonlights的战术理念

[复制链接]
发表于 2006-3-6 04:47 | 显示全部楼层
进球太少了 基本都是一球小胜或打平
发表于 2006-3-6 05:44 | 显示全部楼层
<P>阵型主要是供大家参考用的,大家结合自己的阵设置滑杆。caitrans翻译的《使游戏(比赛)变得简单的原理和方案》中谈了一些心态设置,要不下面我将几位朋友翻译的一部分内容帖上来吧,大家自己看好了。反正我在SI官方论坛看了原文以及国外玩家和neonlights的交流后,设置了自己的阵,效果非常好。</P>
发表于 2006-3-6 05:54 | 显示全部楼层
<P>这一段有关心态的设置是caitrans朋友翻译的——</P>
<P>As some of you may have read, I have recently talked about how we over-complicate FM06 in threads called Sinpler Than We Think? and Simpler Than We Think 2. The general response seems to be one of agreement too, with most feeling that the threories and philosophies on this board are actually just discussing how to make the transition from real football to the FM tactics board. Well, I agree with this, but I think that the transition itself is simpler than we perceive. Now, don't get me wrong, I think all the theory threads are extremely useful, and contain valuable information to help us play the game. In fact, I also make theory threads (I'm typing one right now) so I am all for them. I just think that we need to approach switching our original tactics ideas from real football to FM football in a different way.<BR><BR>If you decide you are going to find the delicate passing, tight defence and creative attack with a new team, usually you will try and think how this would be in real football. You'd probably say 'easy, the attacking midfielder would have a lot of creativity, the defenders would man mark and close down quickly and the wingers and midfielders would employ a high tempo, short passing game'. Well, true. But how do you turn this into football manager language? You'd probably begin by giving the instructions mentioned in the quotes above to your players. And then when it doesn't work? Well, this thread is a guideline as to how to keep the game simple yet achieve the sort of attack, defence, passing etc that you wish for. Enjoy.<BR><BR>Mentality <BR></P>
<P>Mentality is the single most confusing instruction for most FM players. We all seem to miss use it, whether we create a gap between defence and attack or if we play the team too high up the pitch. So perhaps first we should begin with a definition. Well, I understand mentality to mark out 2 clear things; the way my player/team will pass, and where abouts my player/team plays . Let's discuss the first point first. I believe the NAME of the mentality we use is what defines passing. And simply explained, Defensive means the player tends to pass back, Normal gives a mix, and Attacking means the player tends to pass forward. On the slider though, is where the player is marked out on the pitch. If you think back to the tactics screen, we are not really allowed to use the area between FC and AMC for example, so I think that mentality is our freedom to move the player into this area. <BR><BR>To explain this more clearly, imagine that on 10 on the slider, your player will stay in the spot they are assigned on the tactics board, or thereabouts. Put the player on mentality of 15 though for example, and the player will tend to move into the spot between himself and the position in front. Also, because 15 is Attacking, the player will usually look for a pass going forward with this mentality. I think the same applies on the team slider too, which is why with high mentality on team, we still see the team further up than usual even if every player has individual mentality. However, I think individual mentalities over-ride the passing aspect of mentality.<BR><BR>So, how to use this information. Well, with team instructions, you should first decide how you wish for your team to play. If you want them to look for forward passes all the time, use a mentality that is Attacking. If you want them to pass back a lot, use Defensive. A common mis-conception I find is that a lot of people believe they will defend excellently by using Defensive mentality. Wrong. If you play defensive then you will pass back alot, and may well lose possession deep. So, to play safe football a low mentality set on Normal is better because you'll play lower on the pitch, but will look for passes across the field, forward and back. Anyway, if you hypothetically use team mentality of 15, your players will by standard play in the area between the position set and the one in front. So with Team set on 15 mentality, your DCs will automatically be set in the spot between DC and DMC. On 20, he will play in the DMC spot, the DMC will move to MC spot, etc... On 10, everyone will move back half a 'circle'. <BR>Now Team mentality on 15 makes us Attacking, and therefore the team will try and play forward passes. However though, if we used individual mentalities, the passing aspect of team mentality would be overwritten, but the positioning would still apply. So, maybe with 15 mentality on team we would put our DCs on around 5-8. This would bring them back to around the spot where they are on the tactics board but will allow them to pass forwards as well as back. On defensive individual mentality your DCs will still pass back to keeper a lot, which is very risky. I always tend to use individual mentality on defence minded players and alter them to Defensive/Normal mentality so that they pass back enough to maintain possession. As for your FCs, I like to use 14-17 for my Target Man so he stays around his assigned area enough but keeps passing forwards. For my out-and-out striker, I use individual mentality of around 19-20, so he generally bombs forward towards opposition goal frequently. Lastly, I keep the rest of my team on Team mentality so that they play together and pass to each other. The whole team on individual settings can cause a huge rift in the way that your team plays.<BR><BR>Just as a little note, I want to explain how 'the Rule of Two' may not work. Now, this is in NO WAY a criticism of the rul, and I wish every success to those it helps. Also, I used this rule before it became an official 'rule' and I am actually comparing how the theory above and the one I used to use boast different success. Now, with the RO2 (Rule of Two), you would probably set team mentality like so: DC 6, DR 8, DMC 10, MR/ML 12, AMC 14, SC1 16, SC2 18. In my eyes I can see in no way how this rule helps you attack or defend to be honest. With DCs on 6, they will pass back often, and depending on Team mentality will generally play quite deep, even with high Def. Line (something I will come to later in the thread). DRs on 8 is not a bad idea, because they will play safe back passes and creative forward passes, but will perhaps be positioned a little defensively. I agree very much with DMC on 10, because he will play safe passes, and will be positioned at the core of the team. The MR/L is actually firghtening. Wingers are generally supposed to be attacking, play forward passes, and run far into opposition area. But mentality of 12 leaves him near his setting on the board, and makes him pass back almost as frequently as forward. I can understand how this keeps possession but there is nothing going forward. AMC on 14 is fine to be honest. I can't remember is 14 is Normal or Attacking; the AMC should be attacking though to get passes in to the FCs often. Now the two strikers are correct in my opinion, so nothing to comment on there. <BR><BR>I hope from this you can see how using the RO2 will not be a positive experience for a lot of players, and no criticism to the theorists behind it, I just believe that there is a definite counter-argument for using it.<BR><BR>Summary <BR></P>
<P>Well to summarize what mentality is and does, here's a few points.<BR><BR>The NAME of the mentality used determines PASSING DIRECTION.<BR><BR>The SLIDER determines player/team POSITION in relation to the tactics board.<BR></P>
<P>Mentality with Defensive Line <BR>There is a definite relationship between mentality and def. line, a point which has been touched on in WWFan's Theorems article. It states that team mentality and def. line should be similar to each other to keep the team as a unit rather than breaking off into attack and defence and leaving a large gap in between. High mentality therefore calls for high def. line. To be honest, I agree with this. I think though that this means to play attacking football you must have pacey defenders to make up for the high def. line. Either that, or you use individual mentality to make some players attacking, and leave team mentality somewhere around Normal. You can usually afford to spare a few slots on the slider with def. line and mentality, but a big gap between the two is disastrous for the team because of the rift inevitably created around midfield.<BR><BR>Anyway, I will elaborate more on these if requested. Also, I will add more theories to the thread soon, and eventually explain how these fit together to keep the game simple. Cheers. Ciao!<BR></P>
<P>当你在玩<FONT face="Times New Roman">FM</FONT>执教一支新球队时,如果你想要打出美妙的传球,严密的防守和有创意的进攻来,通常你会去想想在现实的足球中这是怎么实现的。你会说,好办,前腰要有创造性,防守球员要盯人,快速的紧逼,边锋和中场球员要实施快速的短传。不错,现实中的确是这样的。但问题是你怎么把它应用到<FONT face="Times New Roman">FM</FONT>中去呢?你可能就是给你的球员上面的指令,但这样有效吗?这篇文章的思路就是怎么样简单的让你实现你想要的打法。</P>
<P>心态</P>
<P>心态是一个让大多数<FONT face="Times New Roman">FM</FONT>玩家糊涂的单指令。我们好像都没用好这个指令不管我们是把防守和进攻脱节了,还是设置一个很高的心态。所以我们一开始要有个明确的定义。我认为心态标志着两个事情:本队球员<FONT face="Times New Roman">/</FONT>球队的传球方式,和本队球员<FONT face="Times New Roman">/</FONT>球队的空间位置。首先,我们来看第一点。我认为我们所说的心态决定了传球。简单的说,防守心态意味着球员趋向于把球回传,进攻心态意味着球员更愿意向前传球,正常心态则是两者的混合。虽然只是在滑栏上调节心态,但这决定了球员在场上的位置。回到战术图上看,在<FONT face="Times New Roman">FC</FONT>和<FONT face="Times New Roman">AMC</FONT>之间的位置我们不能设置球员,但我认为可以用心态来使球员移动要这个区域。说得更详细一点,把心态设为<FONT face="Times New Roman">10</FONT>,球员就只会在你在战术设置中给他指定的位置上,或就在附近。把心态设为<FONT face="Times New Roman">15</FONT>,他就会倾向于向前移动到他和前面一个位置之间。因为<FONT face="Times New Roman">15</FONT>是进攻,所以球员会经常根据他的进攻心态寻求向前传球的机会。我认为在球队的设置上也是这样的,这就是为什么当球队有高的心态时,球队会比平时压上些,尽管每个球员都各自的心态设置。但我认为就传球来说,球员单独的心态设置要优先与球队的心态设置。</P>
<P>下面来说说如何利用这个信息。使用球队指令时,你应该首先决定球队的风格。如果想要他们不停的向前传球,使用进攻心态。想要他们多回传的话,使用防守心态。我发现许多人有一个误解,他们认为使用防守心态时球队回防守得很好。这是不对的。如果你使用防守心态,球员会经常回传,这样会大大的降低控球率。要打保险球的话,最好是把心态设在正常后面偏防守一点点。因为这样球队会稍微回撤一点,但横传,向前,向后传球都有。把球队的心态设到<FONT face="Times New Roman">15</FONT>,球员就会在他本来的位置和他前面的位置之间运动。所以,当球队心态为<FONT face="Times New Roman">15</FONT>,你的后卫就会自动的定位在<FONT face="Times New Roman">DC</FONT>和<FONT face="Times New Roman">DMC</FONT>之间,<FONT face="Times New Roman">20</FONT>的心态的话,他就会在<FONT face="Times New Roman">DMC</FONT>的区域上,<FONT face="Times New Roman">DMC</FONT>就会跑到<FONT face="Times New Roman">MC</FONT>的位置上,依次类推<FONT face="Times New Roman">……</FONT>。<FONT face="Times New Roman">10</FONT>的心态,每个球员都会依次后退半格。</P>
<P><FONT face="Times New Roman">15</FONT>的球队心态使得球队趋于进攻,把球更多的向前传。但如果我们使用单独的球员心态时,在传球上,单独的球员心态要优先于球队心态,但他的位置仍然是球队心态决定的。所以,在<FONT face="Times New Roman">15</FONT>的球队心态下,我们可以使用<FONT face="Times New Roman">5~8</FONT>的后卫球员心态。这样就可以让他们站位靠后,向前传球也回传。使用防守的球员心态使得后卫也大量的回传,这样是很危险的。我经常对有防守意识的球员使用球员心态指令,把心态调成防守<FONT face="Times New Roman">/</FONT>正常,这样有足够的回传来保证控球率。前锋中,<FONT face="Times New Roman">Target Man</FONT>心态设为<FONT face="Times New Roman">14~17</FONT>,这样他就会在指定的区域活动并向前传球。对于真正的前锋,心态设为<FONT face="Times New Roman">19~20</FONT>,这样他就会经常对对方的球门发起冲锋。最后,我把球队的其他球员心态设为球队心态,这样他们就会互相传球并不脱节。球员的个人设置会给整个球队的风格带来巨大的冲突。</P>
<P>作为一个小提示,我解释一下什么时候“<FONT face="Times New Roman">2</FONT>个原则”<FONT face="Times New Roman">(RO2)</FONT>会失效。但这绝对不是对这个原则的批评,而且我希望那些使用这个的都能成功。我在这个原则成为公认的原则前也用过。事实上,我只是在比较这个理论和我常用的使用所取得的不同的成功。在<FONT face="Times New Roman">RO2</FONT>中,球员的心态设置是这样的,<FONT face="Times New Roman">DC 6, DR 8, DMC 10, MR/ML 12, AMC 14, SC1 16, SC2 18</FONT>。在我看来,这对球队的进攻和防守没有什么帮助。当<FONT face="Times New Roman">DC</FONT>的心态设置为<FONT face="Times New Roman"> 6</FONT>时,他们会经常的回传,再根据球队的心态,他们会回撤得很深,即使防线设置为压上(我后面会提到这个)。<FONT face="Times New Roman">DR 8</FONT>不算很坏,因为他们会稳妥的回传,也会向前传。但会战位靠后一点。我非常认同<FONT face="Times New Roman">DMC 10</FONT>,这样他会稳妥的传球,而且站在球队的核心位置。<FONT face="Times New Roman">MR/L</FONT>的设置令人吃惊。边路通常是要发起进攻的,要前插深入到对手的区域的。但<FONT face="Times New Roman">12</FONT>的心态让他只能在他的原位置附近活动,而且使他回传和向前传频率一样。我可以理解这个是怎么样保持控球率的,但却没有向前推进。<FONT face="Times New Roman">AMC 14</FONT>是很真实的(我不记得<FONT face="Times New Roman">14</FONT>是正常还是进攻了)。<FONT face="Times New Roman">AMC</FONT>应该进攻,并给<FONT face="Times New Roman">FC</FONT>多的传球。两个前锋的设置和我的观点是一致的,所以不说了。</P>
<P><BR> </P>
<P>(译者注:<FONT face="Times New Roman">2</FONT>个原则(<FONT face="Times New Roman">RO2</FONT>)是<FONT face="Times New Roman">WWfan</FONT>提出的,具体如下:<FONT face="Times New Roman">RO2</FONT>是基于球员必须要有各种可以选择的传球方式的假设。如果球员太过于靠近,会造成相互抑制,传球会中断。如果球员离得太远,传球难度太大,传球也会中断。所以,每个球员要能够接应他位置前后两个位置球员的传球)</P>
<P>总结</P>
<P>总结心态是什么和影响什么,几个观点如下:</P>
<P>心态的意思就是是决定传球的方向</P>
<P>调节滑栏决定球员<FONT face="Times New Roman">/</FONT>球队相对与战术图上的位置</P>
<P>防线的心态</P>
<P>心态和防线之间有一个已经定义的关系,在<FONT face="Times New Roman">WWfan</FONT>的理论文章中有介绍。表明球队心态和防线应该保持相近以使球队成为一个整体而不是使进攻和防守脱节。高心态就是压上的防线,坦白的说,我同意这个观点。这就意味这打进攻足球你必须要有有速度的后卫来弥补防线的过于压上。或者使用球员心态使有些进攻,有些正常。你也可以不去管这些,但因此中场会不可避免的产生空挡使得前后场脱节,这对你的球队是个灾难。<O:P></O:P></P>
发表于 2006-3-6 05:58 | 显示全部楼层
<P>这一段关于自由度、进攻核心及传球方式的闸述是savage朋友翻译的——</P>
<P>Thanks everyone for all your praise. Good luck Ne1 in the Conference <BR><BR>Creative Freedom <BR>Another part of the Football Manager world we don't completely understand is creative freedom. Once again, I will try and define what CF is first so that you can understand how it should be applied to the game. For me, I think creative freedom overall is used to over-ride mentality and give the player his choice as to whether or not he follows his mentality. If you've read my original post, you'll know that mentality is the positioning and passing direction of a player, so CF is used to give the player his own choices in these areas. Simply put, a player with high CF is given the liberty of choosing his own positioning and passing in the match.<BR><BR><B>自由度<BR>我们在FM系统中另外一个不容易完全理解的战术部分就是——自由度。我会去定义CF首先是什么,这样你就能够知道如何将它(CF)应用到游戏中去。对我来说,我认为CF整体上通常是凌驾于心态(Mentality)之上,给与球员去选择他是否遵守他所被设定的心态(Mentality)。如果你阅读过我前面的贴子,那你就了解到心态其实是“球员所在的位置”和“他所执行的传球的方向”,因此,自由度(CF)是给与球员在执行战术上的自我选择的程度。将一个球员的设定成高CF,那么就意味着给予了他在比赛中选择自己的位置和传球的更高的自由度。</B><BR><BR>So, how to use this to your advantage? Well, you'd want your players who will spot the most openings going forward to have enough freedom to play them in despite their instructions. If you imagine that CF is the exact opposite of what your mentality says, then he helps you to decide just how much CF to award. For example, let's say you are playing your DMC on 8 mentality. In this situation he will play just below his position set on the tactics board, and will make passes forwards and backwards. Now, given his Normal mentality he will normally find a player bombing down the wing because he is allowed to make forward passes. However, he won't do this constantly while playing with low CF; sometimes he'll be inclined to play the safe ball to a DC. So to set him up so he constantly bombards the wings with high-vision passes, you need to give him enough CF. I think for this situation, I would set him CF around 6-10 (Normal). This is so that he doesn't get totally out of order and never stop playing the less safe ball down the wing and lose possession.<BR><B>那么,如何应用这一点呢?.....你可以将CF想象成是对于心态(Mentality)的背离,这样它将帮助你决定设定所少的CF值。比如说,你将后腰的心态设置为8。由于在战术面板上的位置设定,他将在向前传球的同时也向后传球。那么,因为他的心态是8,属于普通(正常),他由于要遵守这样的心态,要向前传球,所以他通常试图寻找两翼的队友。然而,如果他被设置成了很低的CF,那么他不会经常这样传球。他会经常倾向于将球回传给中后卫,因为这样传球安全。因此为了让他能够经常给两翼的进攻队员输送更多视野开阔的传球,那么,你需要给他足够的自由度。我通常将他的CF设定在6-10(普通)。这样,他不会完全违背规则,同时又能够减少回传球。</B><BR><BR><BR>So, what does each type of CF setting do, I hear you ask. Well, I believe that like mentality it is the name that sets the type of CF, while the slider sets the amount. Confused? Let me elaborate. First of all let's take the CF names. They are Low, Normal, High I believe. On Low, the player will stick to his Mentality, ideal for defenders really. On Normal, they will occasionally attempt the exact opposite of their Mentality, but only when they know it will work. And on High, the play will frequently abuse his Mentality instruction and play his own game.<BR><B>........我认为,就像心态的设定一样,CF的名称决定了自由度的类型,滑动条对应了程度。还没明白?让我再说清楚一点。首先CF会有低、普通、高三种类型。在低自由度下,球员将会遵从他的心态,这一点对于后卫来说不错。在普通的自由度下,球员偶尔违背他的心态(但这仅仅是在当他知道他该干什么的情况下)。在高自由度,球员将经常违背心态设定,自由发挥。</B><BR><BR>Now, the slider marks out the amount of each type of CF is used. So, if you use 5 the player will have Low CF, and will stick to it with generality, as in he will follow hid Mentality closely and do the same things over in a match. However, on 1 CF, the player will follow his Mentality so strictly it might be risky. For example, if he has Defensive Mentality, he will play pass back most of the time. On Low CF he will play them all the time, even if it causes danger (ie: passing back to GK when an opposition FC is there).<BR><B>滑动条标示出了每一种所选CF的数量(程度)。因此,如果你选择了5的CF,那么球员的CF是低的,他将会在比赛中接近的(大都)遵守它的心态。然而,如果你选择了1的CF,那么球员将会严格地遵守心态,这可能是冒险的。比如说,如果该球员拥有的是防守的心态,他将在比赛中大都使用回传球,如果同时他的CF也非常低,那么他将在正常比赛中都这样踢,即使这会带来危险(例如:当对方一位前锋在身边的时候还将球回传给守门员)。</B><BR><BR>Now, I understand the relationship between mentality and CF is confusing, so if you have a particular scenario of mentality and CF and you want to know what effect that would have please post. Once again, I will compile all the posts together into an explanation of how they are used to keep the game simple and like real football. Ciao!<BR><B>现在,我认为心态(Mentality)和自由度(CF)实际上是矛盾的,因此,如果你有一个详细的心态和自由度的设想,你想知道会有怎么样的效果,请将它贴出来(这里的意思我想应该是:如果你有自己详细的设置,那么就去试验一下,看看会造成什么样的效果,贴出结果来)。我将比较所有的帖子,并解释这是怎么样使得游戏简单,并且和现实中的足球是相像的。再见!</B></P>
发表于 2006-3-6 05:58 | 显示全部楼层
<P>Target Man<BR>Now, most people who know their football have heard of the Big Man Little Man idea. This requires a tall striker to win the ball and thread it neatly to the smaller, and generally quicker striker. The 'big man' is more commonly know as the Target Man.<BR><B>进攻核心<BR>现在很多玩家都了解了锋线一高一快的概念。这需要高中锋能够争得球并将球简洁地输送给“小”前锋(通常都是快前锋)。这个高中锋就可以被认作进攻核心。</B><BR><BR><BR>Now, there are several types of players to use as a target man. First, is the tall, creative striker who isn't expected to score many, but is more of an assister (why do I feel like that word should be assistant? ). Setting him as a target man is a great way to exploit his best attributes; generally his heading and strength abilities. Another type of target man that can be used is the quick target man. This is widely used in counter-attacking play, although this has yet to become a familiar idea in FM. By using a pacey target man, your players are made sure of who to pass to, and by setting his supply as Run On To.. and by making him make forward runs often, a strikers pace can be used effectively in counter-attacking tactics. <BR><B>有很多类型的球员都可以被当作进攻核心。首先,就是高中锋,具有创造力,我们并不期望他得很多分,但却经常助攻。把他设置成进攻核心是个不错的办法,这样可以充分发掘他头球和强壮的属性。另一种适合与进攻核心的球员就是速度快的进攻核心。这被广泛应用到了防守反击打法中。通过使用速度快的进攻核心,你的球员们就知道了球应该传给谁了,把给进攻核心喂球设置成直传斜插,和经常前插,这样一个速度快的前锋就能够在防守反击战术中得到很好的应用了。</B><BR>Target men tend not to be midfielders, and usually are strikers. However, setting an AMC as a target man can have it's benefits. If he has decent long shots, then by telling the wingers to cross to target man, they will drag the cross to him just outside the area; perfect for a good drive or two. Also, this leaves opposition in a difficult situation, especially if one winger cross to target man and one to center for example, because they have no idea where, or who to mark. Going with this principle, it can be useful to change Target Man throughout a match.<BR><B>进攻核心通常不被用在中场球员上,而用在前风尚。但是,把前腰设置成进攻核心也有它的好处。如果他远射很强,那么让两翼的球员传中给他,因为他这里是比较空的。比如说把一边的传中设置成进攻核心,另一边设置成中间,这会让防守球员很难办。按照这种原则,在比赛中改变进攻核心是有好处的。</B><BR><BR>Target Man have a big disadvantage though. If a player is set as a target man, sometimes players in your team will disregard their own settings and will pass to the target man regardless of his situation. This can be very inefficient with possession; for this reason using a good decision-making team whilst using a target man can help maintain possession. Also, the target man will frequently receive the ball, and the opposition probably will have figured out who the target man is by half time. So, if you use the big man small man idea, then have another quick striker on the bench, who you can bring on once your tall target man has been figured out. You can then switch off the target man, and confuse your opponents more. <BR><B>然而,进攻核心战术也有不好的一面。如果某个球员被设置成进攻核心,其他的球员经常会忽略他们自身本来的战术设置,不顾一切地将球传给他,也不管他的位置是不是好。因此决断力很重要,如果球员们决断力比较高,那么使用进攻核心战术就能够保持控球率。但是,因为进攻核心经常不断地接到传球,会把他累坏,搞不好半场就体力不支了。因此,如果你使用的是一高一快的锋线组合,那就再准备一匹快马在你的替补席上吧,当你的进攻核心没有体力时,就把他换上场吧,就可以将进攻核心转换成这批新换上的快马,你的对手就不知所措了,黑黑。</B><BR><BR>For the counter attacking target man (quick striker), I like to give him a side arrow; direction usually depending on whether he is better with his left or right foot. This is so that he receives wider passes, and can run onto them down the channels. By telling him to hold up the ball, he can then wait for support, and then unleash a cross into the box. I've seen great goals from this situation a couple of times. This means employing a striker with decent crossing attributes too though, although a lot of striker nowadays seem to get by as wingers so this shouldn't be too hard to use.<BR><B>对那些防守反击战术中的快马进攻核心,我喜欢在战术面板上给他横拉一条虚线,虚线的方向可以根据他的擅长脚来设置。这样他就能够接到相对宽松一点的传球,然后就带球裸奔吧,扯开。让他控制球,他就控球等待队友上来,传中。我曾经在比赛中看到过这种情况好多次。这样的你的这个球员传中指数不能差,现在很多前锋就像边锋一样,所以这就没什么难度拉。</B><BR><BR>I hope that helps you with setting, or not setting a target man. Next on the list is Passing Style and Closing Down. Ciao!<BR><B>希望这能够帮你了解进攻核心战术,不管你设置还是不设置。下面一章是传球方式和逼抢。再见!</B><BR></P>
<P>Passing Style<BR>I think for the most part people understand passing style; it's one of the more simple concepts of tactic design. Of course, not everyone fully understands each passing type though, and I'd also like to explain a little bit about how passing style fits into mentality. Now, to start with Passing Style is categorized as Short, Mixed, Direct and Long. I often hesitate to use Long, because I get the feeling that with it being the very last number on the slider, the passes are very long, and wasteful of possession. Anyway, I'll break down each passing style, and explain a little bit about how they link with CF and Mentality.<BR><B>传球方式:<BR>传球方式很好理解,它是战术设置的最基本的设置准则之一,当然也不是每个人都能全面地理解传球方式。我还是来解释一下传球方式如何能够适应心态吧。好的,传球实际上就只有短传、混合、直传、和长传。我对于长传,一般比较谨慎,因为长传的滑动条很长,传球距离也就变得很远,对于控球率是一种浪费。我还是把每一种传球方式细细分解和自由度及心态一起来谈谈吧。</B><BR>The first type of passing, and my personal favourite, is Short. It means looking for the nearest pass to an un-marked player. Now, the problem with Short passing is that, if you have a player with Attacking mentality for example, and he has Low or Normal CF, he will look for an un-marked player in a more advanced position. If he cannot find one, then often, instead of passing backwards, he will try a longer pass. For this reason, I find it is always handy to give every player at least some creative freedom, so that they are allowed to break the rules a little bit for the sake of keeping possession. Short passing is quite delicate, and sometimes doesn't work too well with Quick tempo. Only if you have players with decent Decisions, Anticipation and Passing attributes is it really safe enough to use a Quick tempo Short passing game. Finding the right tempo is very important with Short passing, because if you use too slow tempo, you will often get caught dawdling on the ball. It is useful to have at least 1 or 2 players on your team with a different type of passing to help balance out possession with creating goal chances. For me, this player tends to be a DMC Playmaker, who has Direct passing.<BR><B>第一种传球方式,也是我最喜欢的,就是短传。短传意味着球员努力寻找离自己最近的一个没被盯防的队友传球。短传的问题在于:如果你的球员拥有的是进攻的心态和偏低的或普通的自由度,那么它就会努力地去找一个处于更好的位置的没被盯防的队友来传球,这很好。但是如果他身边没有这样的队友,或者说是,队友都被盯牢了,那么在这种情况下,他不会选择回传,而是会选择长传,这是我们不愿看到的。因此,我宁愿给他以一定的自由度,这样他就能在一定程度上违背他的战术设置,反而对控球有好处(因为长传损害控球)。短传相对来说比较精确,但如果比赛节奏过快的话,精准度是会下降的。只有在你的球员决断力、判断和传球属性比较好时,即使比赛节奏较快,短传的精度也会比较高。如果你用的是比较慢的比赛节奏,你常常会被球所拖累。因此球队里面拥有至少1-2名球员和其他的球员的传球方式不同反而对球队整体的运转有好处,反而容易平衡,往往能创造进球良机。在我的队伍里,短传是全队设置,而我会把后腰的传球方式设置成直传。</B><BR><BR>Mixed passing is one that a lot of people hesitate from too, because they don't know what sort of passing their team will play. I personally don't recommend Mixed passing as an option for Team Instructions, because 11 players all told to make whatever passes they want can cause mayhem. However, for creative individuals, it can be handy to use Mixed passing so that they use their creativity to judge what pass is needed, as opposed to your instructions. I find the best players to use Mixed on are AMCs and FCs, because it is in these positions you need to be a little bit unorthodox to fool the opposition and create a goalscoring chance.<BR><B>混合传球玩家用起来总是比较犹豫,因为不知道球队在这种传球模式下究竟采取何种方式传球。我个人不推荐整个球队使用混合传球模式,因为场上的11名球员在混合传球的模式下被告知可以用任何他们想要的传球方式。但是,对于创造力属性高的球员,我们可以把他设置成混合传球模式,这样他就能够根据他的创造力去判断根据情况如何传球。我发现这一点在攻击型中场或者前腰上用起来比较好,因为在他的那个位置,往往需要打破平衡,愚弄防守球员,来创造一些进球机会。</B><BR><BR>The next type of passing is Direct. I tend to visualize these as the 40 yard 'Hollywood' balls we see week in week out from the likes of Alonso and Gerrard. They are extremely useful to find your wingers in wide positions, and I find them useful when employed with Try Through Balls on Mixed or Often. Now, my definition of these passes slightly contradicts what is written in the manual, which is that Direct passes are shifting the ball from Defence to Midfield to Attack as fast as possible. I perceive this definition to mean short passes, rather than the kind of passes I described. Nevertheless, from my experience (I've been using a DMC with Direct passing for weeks now) Direct passing IS in fact, the kind of 'Hollywood' balls I described. Now, Direct passing is recommended for the poorer lower league players too, who surely cannot play these types of passes. Well, I believe that we do in fact see a lot of passes like this in League One and Two for example, which explains the huge wastage of possession, but in a full 90mins of a match, several of these passes will and do come off, and are not too reliant on player skill, which is why they are recommended to LLMs.<BR><B>接下来我们来谈谈直传。我经常想象会有阿隆索和杰拉德似的40码开外的好莱坞似的传球。这种传球对于去传给你的边锋会有很大的好处,因为他们往往跑得很开。同时,如果被设置成传直传球混合或经常,效果相当好。我对于直传球的定义和战术书上会有一点点不同,战术书上说直传球上是从后卫将球尽可能交给中场球员去寻求进攻机会的一种传球。我认为这是短传,而不是直传。从我的经验来说(我经常把后腰的设置成直传),直传实际上是我前面描述的那种直接的“好莱坞“似的传球。直传球往往被推荐于低级别联赛中,但实际上在顶级联赛中我们也经常能够看到这种传球,它好像是对控球率的一种削弱,但事实上在90分钟的比赛中,需要一些这样的传球,并且它对于球员水平的依赖不高。(注:这段我也不是很明白,请高手指点:D)</B><BR><BR><BR>Lastly is the Long pass. I believe this is the sort of pass where a centerback boots the ball as hard as he can looking for the FC to latch on to it. This can be very useful for the poorer teams, and can be employed particularly successfully with a pacey striker. Again, I believe this to be more of an individual instruction though than a Team one because I don't know how a striker for example can make use of being told to play Long balls.<BR><B>最后一种就是长传了。长传我认为就是中后卫尽可能地把球传给他所能够看到的前锋的一种传球。对于弱队来说,这种传球也是也好处的,如果有一个速度很快的前锋,效果也不错。我认为这种传球用在单独的某个球员身上比用在整个球队上要好,道理很简单,你总不能把一个前锋的传球方式设置成长传球吧。</B><BR><BR>Now, passing in relation to Mentality is quite simple. He will play the pass as his mentality instructs, be the length and type of pass depends on the Passing you have told him to use. I believe back-passes however negate this theory, and instead resort to Short passes. This means that Passing Style therefore only affects the passing of a player when he is passing forward or sideward. So, a defender on Defensive mentality and Direct passing will pass back commonly, and for this will use Short passing. However, if he is allowed to pass forward (has enough CF to do so), then he will use his Passing setting, which is Direct. Lastly I think that CF has nothing to do with Passing style. Like I said, I think CF only affects what is set by mentality, which is Passing DIRECTION.<BR><B>传球方式和心态的联系就比较简单拉。心态告诉球员往哪里传,传球方式告诉球员传球的距离远近。回传球的方式不受传球方式设置的影响。这意味着传球方式实际上只对向前传球和向两边传球有影响。所以,如果把一个后卫设置成防守的心态和直传的传球方式,那么他回传球的时候还是会采取短传。如果他同时被允许向前传球(还被设定了足够的自由度),那么他将采取他所被设定的直传球的传球方式来向前传球。就像我前面说的一样,自由度只影响心态。</B><BR></P>
发表于 2006-3-6 06:00 | 显示全部楼层
<P>下面有关逼抢还有防守等方面的内容有待翻译——</P>
<P>Closing Down<BR>This is another one of those instructions like Mentality that people actually genuinely don't understand. I'm sure at some point we have all felt like we needed to use Rarely, Mixed or Often in Closing Down, but I aim to help us understand what type of CD to use, with which players, and when.<BR><BR>As usual, it's handy to know just what Closing Down is. Well CD is the frequency that a player will go after the ball. Higher CD will cause a player to try and get the ball as soon as it is within his own range. This 'range' is decided by the numbers on the slider. So, 1 on the slider will require the ball to be nearly at his feet before he will try and get it, while 20 will cause him to run around most of the pitch in an attempt to get the ball. It goes without saying then that high CD requires players with high fitness and stamina. <BR><BR>A common misconception around these boards is players thinking that Closing Down is a totally defensive term. This is untrue. Even your strikers need CD so that they go towards where the ball is being played into the area for example. <BR><BR>Now, allegedly Zonal and Man marking go hand in hand with CD, and it's something that is often misunderstood. I believe that CD and marking are in fact not linked at all. If a player has Zonal marking, then he will mark the player who enters his zone regardless of whether he has the ball or not. With man marking, he will latch on to the man closest who presents danger, again regardless of whether he has the ball or not. Closing down though, determines how much a player will attempt to get the ball, not the player. <BR><BR>Let's take an example. If your DC is set to 20 CD and Zonal marking, and an opposition player without the ball enters his zone, he will go and mark him. If the ball comes to the man in the zone (the opposition player) then your DC will try and tackle him according to his Tackling instruction, not his CD. If the man beats your DC though, a CD of 20 will cause the centerback to chase the man with the ball.<BR>If the DC doesn't have a man in his zone though, then he will attempt to obtain the ball by chasing after it, wherever it may be. Obviously a CD of 20 doesn't give a player a Closing Down range across the pitch, because we don't see players that run the whole field to get the ball, but it does give them a wider field to chase the ball. If your DC ends up running after the ball and causes an opposition to enter his zone, then he will quite chasing the ball and stick with the player in his zone if he is a potential threat.<BR><BR>For this reason, I think that it isn't as risky as we believe to use higher CD with our defenders for example. If we use 20, then it is quite possible they will get beat, but 12 or even 15 can be employed fairly safely. You need to think carefully though about your fullbacks, because if you give them high CD the winger might cut inside to beat the man and cause a danger there. <BR><BR>I tend to modify my defences and one of my strikers CDs only, and leave the rest on team. The FC I modify, I give him around 5 or 6 CD so that he stays in position up front. I haven't got a set solution for my defence because I find that can really depend a lot on the players you have. One thing that it is important to note though, is that if you specifically Man mark a particular player and use Often CD, you run the risk of your player trying to get in front of the opposition player to win aerial balls for example, and allowing the opposition player clean through on goal. </P>
<P>First of all, huge apologies for the mega delay in rseponse but the Christmas period has been a busy one, and now I finally have the chance to just sit down and graft away some more FM. <BR><BR>AH7, I will definitely try to get some standard tactics uploaded fairly soon; it was my intention to do so anyway. Still, the tactics I will upload are more 'templates' rather than actual tactics. What I mean, is that they will take a little customization before you can expect success with them, rather than just download then win the league tactics. You can expect to see some of my tactics tamplates floating around before the end of January at the latest I think. I'll post more on them once they are available.<BR><BR>Rhadoo. I fully understand your little rant, and appreciate that it is a difficult game to grasp. However, the intention of my posts is to help de-mystify tactical instructions and to teach players how to translate their own ideas into FM speak. Clearly FM still has a massive number of followers despite it placing one foot further down the complex lane, so I guess really the 'science' involved in FM is just a matter of opinion. Some, including myself, like the fact that to achieve incredible football on FM, requires a decent knowledge of the real world of football.<BR><BR><BR>Now, to the meat of this post: multiple tactics. The concept has been floating around for a while now, that for an FM player to find success on whatever ground, he must use multiple tactics. I certainly endorse this idea; I myself use around 5 tactics slightly modified from an original to make sure I have the upper hand in all situations. So, first I want to outline some situations that people may encounter;<BR><BR>Being Pushed Back <BR>On countless occasion's in my FM life I have noticed times when my team has been forced onto the back foot, made to play it's own half. These situations are always threatening, and can ultimately lead to you conceding a goal. There isn't really a way of preventing this, because most of the time the team just suddenly pushes up against you, and you are caught in possession. Then they start to play you right into your own half. So, how to stop it? Well, if somebody is pushing you and you are going to fall, the way to stop yourself from falling is too push back. Force your players to play higher up the field and force the opposition into their own half. For me, Defensive Line is the real key. I know lots of friends who increase mentality to 'push back'. While this can be an effective companion to Def. Line is this situation, it cannot work on it's own. Alone, all increasing Mentality will achieve is seperating your midfield and defence further, and giving space away in the middle of the park. To conclude, pushing back is a skill achieved by increasing Def. Line slightly, and if necessary, multiple times, to force the opposition back into their own half.<BR><BR>Opposition in Space <BR>One of my biggest frustrations is seeing the opposition taking their time and playing in space. Because I play with a Closing Down usually between 10 and 12, this doesn't happen too much, but you still occasionally find attacking midfielders in space right in front of your defence and it can cause severe problems.<BR><BR>The first annoyance of giving the opposition space is that when exploited correctly, your opposition will rarely fail to get a bombardment of shots away, and usually they will bag a goal. Secondly, as those who play football themselves will know, playing in space allows you enough time to conserve energy, and therefore take longer to tire. This is actually handy because for those who can't see on the pitch screen whether or not they are giving space away, they can check the opposition's conditions. If their players are still around 80%+ Con after 60mins, you know you are giving too much space. Relying on this factor alone is risky though because players have different stamina's, so their condition isn't always reliable. <BR><BR>To stop players having a breather and playing in space, increase Closing Down. I usually increase it to around 19 or 20 to make sure my players keep the opposition on their toes, and wear them down. However, such high CD also wears your own players down, so I usually use this in short 10 minute (game time) bursts. I often come out in the second half with CD of 20 to keep make sure the opposition know where they stand from the start of the half, and tone it down on around 55mins, after which point the opposition often very much on the back foot.<BR><BR>Attacking Player 'A' Is Running Rings Around My Defensive Player 'B'<BR>This is always a tricky one to try and solve, as it can heavily depend on what position the players are in. Let's first take a fullback/winger scenario, where opp. winger is A and fullback is B. Player A has spent most of the game so far beating his man and getting in to space to cross. Standardly, my fullbacks usually have a CD of around 5 to 7, to ensure that the opp. wingers are getting closed down, but also to make sure my fullback is not getting beaten. Now, I decide to check player A's profile, and notice his Pace is 17. So, I think 'uh-oh' and try to decide how best to keep the winger marked. In this situation, I would tell B to 'specifically' man mark A, and I wouldn't use tight marking as his pace will make mince-meat of me. Also, I would reduce the CD of my fullback, and increase his mentality so that he 'meets' the winger further up the pitch. With his low CD, the fullback is unlikely to un-mark the winger and chase the ball. Instead, he will stick to the winger well. Because of this, nearly all the passes coming to A will be cut out by my more defensively-alert fullback. This method is tried and tested and I find it hugely useful in situations where the opposition have a tricky arse like C. Ronaldo or Duff/Robben as their winger.<BR><BR>The centreback vs. striker argument is another subject that comes up over and over again. If your tactics are set up correctly, then usually if one of your players is getting out-played it will be down to the player, not the tactics (of the opposition). So, in the everyday scenario where the striker is winning all the high balls, because it is the player not the tactics that are threatening you, you can safely man-mark the opposition striker. I'd get him tight-marked too. I like to keep a really low mentality for my DC in this situation to allow him the backward run space into the box to win the headers. A slightly higher CD may be in order to to make that the DC chases the ball right back into the box.<BR><BR>The other striker - centreback case is where the striker is too fast for the defender and keeps running through them into the box. Again, a specific man-marking is in order, although make it tight and the striker will rip you ragged. Like the winger, fullback scenario, you must reduce CD to make sure your defender stays with the player rather than searching for the ball. <BR><BR><BR><BR>While there are many more situations (please ask me if you are stuck on how to handle them), I think those are the key issues that crop up. Now, back to multiple tactics. If you find that you are 'pushing back' (refer to the Being Pushed Back paragraph above) most effectively with a change to mentality, CD and defensive line, as well as a modifcation to a specific players instructions, it can be a nightmare changing those instructions every single match when you get pushed to the back foot. It is EXTREMELY useful to save the modified version, so that with just one (or two) clicks, you can switch to being the pushing back side during a match. I often have a fairly cluttered tactics archive, but I also salvage much more enjoyment and benefit from having easy-swtich tactics that can be employed at any time on match day.<BR><BR>Next I will talk a little more about different tactics, however, the next post will be more of necessity. I want to share my owns thoughts of Home and Away tactics, which are often very much tweaked versions of the other in FM, but still can give you the edge whether away or at home. Cheers. Ciao! </P>
发表于 2006-3-6 06:01 | 显示全部楼层
Before I actually go on to create a tactic, it is important to actually understand the concepts of decent defence, midfield and attack. For the purposes of this post, let's assume the tactic I am creating is a 4-4-2. The same concepts apply to most formations, with just several small tweaks from the 4-4-2 idea I am about to represent.<BR><BR>Defence<BR>I am a huge follower of the idea that you should build from the back. Once you are the master of clean sheets, you have a lot more freedom in what you create offensively. Defence is therefore the top priority for you to sort out when you arrive at a new club, and the rest can follow. A lot of people think of defending only being done by the back four. This idea is fatal. If you are an FM player who only defends from the back line, then it is vital you read this article. The truth is, and Rafa Benitez has proved this in real life, that defending starts from the front. Even if your strikers don't win that many balls, their pressure on the opposition will be invaluable to the teams defence. More importantly for me though, is the midfield four. Whilst my fullback tends to just try and win the ball from the opposition winger, my own winger tends to travel the entire line to win the ball. The idea is for the winger to win the ball back often and fairly high up the pitch, without risking a great loss to his condition (stamina). In conjuction with a correctly set-up fullback, the wings will rarely cause you problems. The central midfielders role in defending is somewhat mystifying; there are many different ways managers instruct their midfielders. Some seem to run for the whole 90minutes closing down, while others tend to stay in a specific area and keep a limit on space for the opposition. My own philosophy is a slight combination of the two; I like my centre mids to mark the opposition midfielders, but not with too high closing down, so that they get in the way rather than actually go in for the kill. This gives time for a nearby winger/fullback/midfielder to come in and do the dirty work. My centrebacks are kept well back. I want these two to deal with crosses or striker runs only, and not come out of position. Successfully configuring your defence like this will allow you to work on the more offensive side, which I find comes more naturally to me. It is easier for me to set-up a tactic that scores 3 goals a game than one that concedes less than 20 goals a season. So, with the defence sorted, you can change your priorities to attack.<BR><BR>As explained above, my fullbacks are used for stopping wide passes and to interupt play involving wingers. Because mentality sets positioning, it is vital that I get my fullback's mentality correct to ensure he 'meets' the winger at the right time. While I don't want to go into specifics just at this moment, it is worth noting that the most success I have achieved in keeping the opposite wingers out of the game has come (consistently) when I have used different variations of Normal mentality. This isn't unfeasible. In fact, it is very much a plausible finding, because anything lower than 10 on mentality will still cause the fullback to play around his position, but he is given slightly more freedom to move forward and actually meet the winger, rather than staying back. My fullbacks closing down is also close to 10 too, because I don't believe fullbacks should sit back because wingers have the ability to create threatening crosses early too, which would render my fullback ineffective.<BR><BR>My centrebacks are as crucial as you can get in having a successful defence. They are basically the force that stops the biggest threat on goal of all; the srtikers. To accomplish this task, the DCs must be positioned correctly at all times. As in my first post, mentality is used for positioning, so it is this that determines where abouts my DCs are when the opposition strikers are attacking. I generally set it up somewhere in the Defensive mentality, as this gives the biggest allowance for my DC to move back from his starting position. The Defensive mentality can cause pass-backs, but with enough CF this can be sorted. Now, the DCs shouldn't wanders out of their position in search for the ball, so they should generally keep a low CD setting. It is absolutely crucial that they don't both mark one man and leave one striker unmarked, so I tend to disapprove the use of Man marking with my DCs.<BR><BR>My wingers again are vital in a decent defence set-up. I want my wingers to be present in play at all times rather than wandering and creating useless runs, so I use Team mentality with these two. It helps keep my wingers in a very decent position for defending, but also allows them to play possession passing as well as creative crosses when attacking. It is imperative that closing down is set-up correctly with the wingers. The desired effect is that your wingers do not tire from doing a lot of closing down, but close down enough that they are a nuisance to opp. fullbacks and wingers. Because wingers tend to be small, fragile players, they often have low Tackling. However, I recommend not using Easy tackling for these two because it will negate the effect of them being additional defenders. Most of the time, your players won't foul the opposite number anyway, but if they do, it is almost always outside the box so doesn't cause too much of a problem.<BR><BR>The centremids of the opposition are a creative force, and cause huge damage when given the space. So, your own MCs must make sure that their opposite number don't get the chance to wreak havoc. For this purpose, I like my two MCs to man mark, which causes a constant thorn in the side of the opp. MCs. I also keep closing down fairly low because that way, my own MCs will just get in the way of the opposition, and stall them causing a breakdown in their attack. In fact, this 'stalling' is that important that it can add those few seconds on to an opp. MCs pass to a striker that the striker is offside (because he ran too soon as the MC was being held up). Your own MCs should be readily equipped to deal with any midfield battles, and by setting them up in this way you give them a high chance they will come out on top.<BR><BR>Lastly, the strikers. Some people find it crucial that their strikers close down and put pressure on the opp. DCs, but I tend not to follow that nature. Instead, I have one striker with enough closing down that he will become and annoyance (but not so much that he constantly goes to and from midfield and attack), while the other striker has minimum CD. This enures that I always have one striker in striking position, and forces the opposition to keep a fairly deep defensive line. It also means he can latch onto any clearances; you'd be surprised how many goals tally up over a season where a striker has latched on to a clearance. <BR><BR><BR>Well, that's my bit. I will talk a more about midfield, offence, possession etc. philosophies which will can be applied to tactic creation soon. Anyway, good luck, I hope the clean sheets start to mount up. Ciao!
发表于 2006-3-6 06:02 | 显示全部楼层
不知哪位高手可以为大家翻译一下剩下的文章,先替大家道谢了。
发表于 2006-3-6 15:07 | 显示全部楼层
<P>刚回完帖子 回头就被巴勒摸在意大利杯打了个3:1</P>
<P>然后为了冠军杯和拜仁的16进8的第2回合(首回合2:3拿了2个客场进球)保留实力 用替补出战和intel的比赛 结果开场丢了一个任意球 马特拉齐进的 小皮扳回一个 90分钟马特拉齐又进了一点球 </P>
<P>接下去全部主力主场打拜仁 开场1:0 客场进球多领先 </P>
<P>然后就开始不进球 结果被格雷罗搞了一个 被淘汰了</P>
<P>我用回原来的阵型了 虽然大多是2:0 偶尔也能打个7或者8比0</P>
<P>zalayeta一场进5球 一场进6球 算下来场均进球2.5以上是没问题的 丢球0.5以下 </P>
<P>还是那句老话 适合自己的才是最好的<br></P>
[此贴子已经被作者于2006-3-6 7:10:34编辑过]

发表于 2006-3-6 17:58 | 显示全部楼层
控球很牛,进球太少
发表于 2006-3-6 18:20 | 显示全部楼层
6.03能用不?????????????
发表于 2006-3-6 18:24 | 显示全部楼层
<P>前锋的设置在哪里</P>
<P> </P>
<P>中后卫<BR>心态:5格<BR>逼抢:4格<BR>自由度:2格<BR>传球:和全队一致(7格)<BR>抢断:文明<BR><BR>后卫<BR>心态:7格<BR>逼抢:8格<BR>自由度:和全队一致(10格)<BR>传球:7格<BR><BR>边锋<BR>心态:和全队一致(10格(有时要根据对手调整))<BR>逼抢:12格<BR>自由度:和全队一致(10格)<BR>传球:和全队一致(7格)<BR><BR>中场<BR>心态:和全队一致(10格(有时要根据对手调整))<BR>逼抢:8格<BR>自由度:和全队一致(10格)<BR>传球:如果是防守型的MC(16格-直传);进攻型MC(6格-短传)<BR><BR>可以看到我对我的两个MC设置了不同的传球方式。因为我们要保持全队的统一性,所以我的MC的设置都是一样的,我只是设置了前插和远射来区分我的进攻型的MC和防守型的MC。对于我所有的队员,我都设置了正常的抢断除了上面特别提及的中后卫。最后请记住,虽然这是WIP(这个是什么?),但是必须让你的防守相当的稳固。 </P>
发表于 2006-3-6 19:26 | 显示全部楼层
前锋的设置在进攻核心的翻译中,大家可以去看一下。
发表于 2006-3-6 23:29 | 显示全部楼层
<P>中后卫<BR>心态:5格<BR>逼抢:4格<BR>自由度:2格<BR>传球:和全队一致(7格)<BR>抢断:文明<BR></P>
<P>中卫文明?</P>
发表于 2006-3-7 02:18 | 显示全部楼层
<P>后腰和上抢中卫凶狠铲抢,拖后中卫文明,我这么认为。</P>
发表于 2006-3-7 03:36 | 显示全部楼层
进球太少
发表于 2006-3-7 05:46 | 显示全部楼层
爽哦
发表于 2006-3-7 20:30 | 显示全部楼层
发表于 2006-3-8 02:10 | 显示全部楼层
<P>下来正在用ing</P>
<P>但感觉禁区前沿好像保护不够,对方在我禁区前沿拿球比较容易</P>
<P>而且不时被对方边路从边横带至中路再传前锋……</P>

<P>有什么办法解决吗??</P>

<P>呜呜</P>

头像被屏蔽
发表于 2006-3-8 05:28 | 显示全部楼层
在中场对方能比较容易的传球和跑位,没有人会去逼抢。最多的一次对方倒脚了20多脚。
您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|Archiver|爆棚小组 PlayGM论坛

GMT+8, 2024-5-11 20:33 , Processed in 0.036183 second(s), 14 queries , Gzip On.

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表