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<P>下面有关逼抢还有防守等方面的内容有待翻译——</P>
<P>Closing Down<BR>This is another one of those instructions like Mentality that people actually genuinely don't understand. I'm sure at some point we have all felt like we needed to use Rarely, Mixed or Often in Closing Down, but I aim to help us understand what type of CD to use, with which players, and when.<BR><BR>As usual, it's handy to know just what Closing Down is. Well CD is the frequency that a player will go after the ball. Higher CD will cause a player to try and get the ball as soon as it is within his own range. This 'range' is decided by the numbers on the slider. So, 1 on the slider will require the ball to be nearly at his feet before he will try and get it, while 20 will cause him to run around most of the pitch in an attempt to get the ball. It goes without saying then that high CD requires players with high fitness and stamina. <BR><BR>A common misconception around these boards is players thinking that Closing Down is a totally defensive term. This is untrue. Even your strikers need CD so that they go towards where the ball is being played into the area for example. <BR><BR>Now, allegedly Zonal and Man marking go hand in hand with CD, and it's something that is often misunderstood. I believe that CD and marking are in fact not linked at all. If a player has Zonal marking, then he will mark the player who enters his zone regardless of whether he has the ball or not. With man marking, he will latch on to the man closest who presents danger, again regardless of whether he has the ball or not. Closing down though, determines how much a player will attempt to get the ball, not the player. <BR><BR>Let's take an example. If your DC is set to 20 CD and Zonal marking, and an opposition player without the ball enters his zone, he will go and mark him. If the ball comes to the man in the zone (the opposition player) then your DC will try and tackle him according to his Tackling instruction, not his CD. If the man beats your DC though, a CD of 20 will cause the centerback to chase the man with the ball.<BR>If the DC doesn't have a man in his zone though, then he will attempt to obtain the ball by chasing after it, wherever it may be. Obviously a CD of 20 doesn't give a player a Closing Down range across the pitch, because we don't see players that run the whole field to get the ball, but it does give them a wider field to chase the ball. If your DC ends up running after the ball and causes an opposition to enter his zone, then he will quite chasing the ball and stick with the player in his zone if he is a potential threat.<BR><BR>For this reason, I think that it isn't as risky as we believe to use higher CD with our defenders for example. If we use 20, then it is quite possible they will get beat, but 12 or even 15 can be employed fairly safely. You need to think carefully though about your fullbacks, because if you give them high CD the winger might cut inside to beat the man and cause a danger there. <BR><BR>I tend to modify my defences and one of my strikers CDs only, and leave the rest on team. The FC I modify, I give him around 5 or 6 CD so that he stays in position up front. I haven't got a set solution for my defence because I find that can really depend a lot on the players you have. One thing that it is important to note though, is that if you specifically Man mark a particular player and use Often CD, you run the risk of your player trying to get in front of the opposition player to win aerial balls for example, and allowing the opposition player clean through on goal. </P>
<P>First of all, huge apologies for the mega delay in rseponse but the Christmas period has been a busy one, and now I finally have the chance to just sit down and graft away some more FM. <BR><BR>AH7, I will definitely try to get some standard tactics uploaded fairly soon; it was my intention to do so anyway. Still, the tactics I will upload are more 'templates' rather than actual tactics. What I mean, is that they will take a little customization before you can expect success with them, rather than just download then win the league tactics. You can expect to see some of my tactics tamplates floating around before the end of January at the latest I think. I'll post more on them once they are available.<BR><BR>Rhadoo. I fully understand your little rant, and appreciate that it is a difficult game to grasp. However, the intention of my posts is to help de-mystify tactical instructions and to teach players how to translate their own ideas into FM speak. Clearly FM still has a massive number of followers despite it placing one foot further down the complex lane, so I guess really the 'science' involved in FM is just a matter of opinion. Some, including myself, like the fact that to achieve incredible football on FM, requires a decent knowledge of the real world of football.<BR><BR><BR>Now, to the meat of this post: multiple tactics. The concept has been floating around for a while now, that for an FM player to find success on whatever ground, he must use multiple tactics. I certainly endorse this idea; I myself use around 5 tactics slightly modified from an original to make sure I have the upper hand in all situations. So, first I want to outline some situations that people may encounter;<BR><BR>Being Pushed Back <BR>On countless occasion's in my FM life I have noticed times when my team has been forced onto the back foot, made to play it's own half. These situations are always threatening, and can ultimately lead to you conceding a goal. There isn't really a way of preventing this, because most of the time the team just suddenly pushes up against you, and you are caught in possession. Then they start to play you right into your own half. So, how to stop it? Well, if somebody is pushing you and you are going to fall, the way to stop yourself from falling is too push back. Force your players to play higher up the field and force the opposition into their own half. For me, Defensive Line is the real key. I know lots of friends who increase mentality to 'push back'. While this can be an effective companion to Def. Line is this situation, it cannot work on it's own. Alone, all increasing Mentality will achieve is seperating your midfield and defence further, and giving space away in the middle of the park. To conclude, pushing back is a skill achieved by increasing Def. Line slightly, and if necessary, multiple times, to force the opposition back into their own half.<BR><BR>Opposition in Space <BR>One of my biggest frustrations is seeing the opposition taking their time and playing in space. Because I play with a Closing Down usually between 10 and 12, this doesn't happen too much, but you still occasionally find attacking midfielders in space right in front of your defence and it can cause severe problems.<BR><BR>The first annoyance of giving the opposition space is that when exploited correctly, your opposition will rarely fail to get a bombardment of shots away, and usually they will bag a goal. Secondly, as those who play football themselves will know, playing in space allows you enough time to conserve energy, and therefore take longer to tire. This is actually handy because for those who can't see on the pitch screen whether or not they are giving space away, they can check the opposition's conditions. If their players are still around 80%+ Con after 60mins, you know you are giving too much space. Relying on this factor alone is risky though because players have different stamina's, so their condition isn't always reliable. <BR><BR>To stop players having a breather and playing in space, increase Closing Down. I usually increase it to around 19 or 20 to make sure my players keep the opposition on their toes, and wear them down. However, such high CD also wears your own players down, so I usually use this in short 10 minute (game time) bursts. I often come out in the second half with CD of 20 to keep make sure the opposition know where they stand from the start of the half, and tone it down on around 55mins, after which point the opposition often very much on the back foot.<BR><BR>Attacking Player 'A' Is Running Rings Around My Defensive Player 'B'<BR>This is always a tricky one to try and solve, as it can heavily depend on what position the players are in. Let's first take a fullback/winger scenario, where opp. winger is A and fullback is B. Player A has spent most of the game so far beating his man and getting in to space to cross. Standardly, my fullbacks usually have a CD of around 5 to 7, to ensure that the opp. wingers are getting closed down, but also to make sure my fullback is not getting beaten. Now, I decide to check player A's profile, and notice his Pace is 17. So, I think 'uh-oh' and try to decide how best to keep the winger marked. In this situation, I would tell B to 'specifically' man mark A, and I wouldn't use tight marking as his pace will make mince-meat of me. Also, I would reduce the CD of my fullback, and increase his mentality so that he 'meets' the winger further up the pitch. With his low CD, the fullback is unlikely to un-mark the winger and chase the ball. Instead, he will stick to the winger well. Because of this, nearly all the passes coming to A will be cut out by my more defensively-alert fullback. This method is tried and tested and I find it hugely useful in situations where the opposition have a tricky arse like C. Ronaldo or Duff/Robben as their winger.<BR><BR>The centreback vs. striker argument is another subject that comes up over and over again. If your tactics are set up correctly, then usually if one of your players is getting out-played it will be down to the player, not the tactics (of the opposition). So, in the everyday scenario where the striker is winning all the high balls, because it is the player not the tactics that are threatening you, you can safely man-mark the opposition striker. I'd get him tight-marked too. I like to keep a really low mentality for my DC in this situation to allow him the backward run space into the box to win the headers. A slightly higher CD may be in order to to make that the DC chases the ball right back into the box.<BR><BR>The other striker - centreback case is where the striker is too fast for the defender and keeps running through them into the box. Again, a specific man-marking is in order, although make it tight and the striker will rip you ragged. Like the winger, fullback scenario, you must reduce CD to make sure your defender stays with the player rather than searching for the ball. <BR><BR><BR><BR>While there are many more situations (please ask me if you are stuck on how to handle them), I think those are the key issues that crop up. Now, back to multiple tactics. If you find that you are 'pushing back' (refer to the Being Pushed Back paragraph above) most effectively with a change to mentality, CD and defensive line, as well as a modifcation to a specific players instructions, it can be a nightmare changing those instructions every single match when you get pushed to the back foot. It is EXTREMELY useful to save the modified version, so that with just one (or two) clicks, you can switch to being the pushing back side during a match. I often have a fairly cluttered tactics archive, but I also salvage much more enjoyment and benefit from having easy-swtich tactics that can be employed at any time on match day.<BR><BR>Next I will talk a little more about different tactics, however, the next post will be more of necessity. I want to share my owns thoughts of Home and Away tactics, which are often very much tweaked versions of the other in FM, but still can give you the edge whether away or at home. Cheers. Ciao! </P> |
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