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发表于 2026-11-8 21:21
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Hi ZaZ! I'm replying to you in Chinese because I'm worried my English isn't good enough to express myself; perhaps AI translation would be better for you than me speaking directly in English :D First of all, thank you for your continued contributions to various Football Manager communities! Then, I have a few questions about the current version, and I hope you have time to share your thoughts:
1. Do you feel that the difficulty of FM27 has increased significantly? Simply having a high CA lineup or a single tactic doesn't seem to be able to consistently secure big wins, especially away from home.
2.1 I noticed that you've increased tactical understanding training in your training tactics. But won't this reduce the weight of physical training, thus diminishing its effectiveness?
2.2 In another post, I saw a test on tactical understanding training: Sufficient tactical understanding training only increased the win rate by 3.7% compared to no training at all. In that case, is it still worthwhile to train tactical understanding?
3. Do you have a good 4-2-3-1 or 4-3-3 formation? You seem to be focusing on a three-center-back formation in both the previous and current versions.
4. We all know that acceleration and speed are attributes that significantly affect win rate; however, acceleration and speed also consume a lot of CA (Cost Per Action). So, should we compare the value of different attributes that consume the same amount of CA, rather than comparing the value of different attributes with the same number of points? That is, we shouldn't compare the win rate increase from increasing speed by 5 points versus increasing strength or other attributes by 5 points, but rather the win rate increase from allocating 5 points of CA to speed versus allocating 5 points of CA to strength or other attributes?
1. I only did one full season in FM27 so far. Played with Aldershot, predicted 17th. As a test, I did a holiday simulation and the team ended 7th with 75 points. Then I reloaded the game and played by myself managing all the matches, finishing 1st with 94 points. The tactic used was Ace of Clubs 0.1 ST. What I mean is, I did not notice much of a difference to previous game, you can still pick a team predicted to the bottom and overachieve, even in the first season. What I heard (cannot confirm) is that they reduced 25% of the stats of all players, reducing the gap between the strongest and weakest teams, and that might have increased a bit of the randomness. There is also the fact that possession tactics (shorter passing and high defensive line) are worse than ever, so people trying that route will suffer a lot.
2. Yes, your assessment is completely correct. That is why I provided two schedules, one with optimal attribute gain (growth) and one (divided in two parts) for tactical understanding. There are three reasons I put tactical understanding there. First, because 11 out of 10 people overrate tactical understanding and complain when I do not add it. Second, because in weeks with only one match, having only two sessions will make your match sharpness suffer, so those extra sessions serve a secondary purpose of keeping your players sharp, which increases your win rate. Third, because despite barely affecting performance, tactical understanding still affects win rate, so it is not so bad to have it in the training schedule as long as you do not overdo it (and this answers your 2.2 question).
3. Not at the moment. I am collaborating with Gerrard (Knap) during beta, sharing all my findings and data with him, and I am also leaving tactics with four defenders to him so I can focus on this one (which was the best shape in my initial tests).
4. Your argument is valid. However, it is only valid for players that reach their PA. Before that, weight of attributes does not matter. In lower leagues, training is weak and you have better chances focusing on players "ready", and since they do not develop much, the weight of attributes is less relevant. For stronger leagues, you will often use players close to 150+ PA, which means most of their attributes will easily be on the level of 14+, which again makes the argument less relevant. At those numbers, most attributes have very little impact, and only a few in that list still affect performance significantly, so it is fine to focus on them. |
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