楼主: ZaZ

[战术研讨] ZaZ FM - (English)

  [复制链接]
发表于 2026-11-8 19:49 | 显示全部楼层
本帖最后由 koma 于 2026-11-8 19:51 编辑

十分感谢。每一个i战术都去试试效果。
发表于 2026-11-8 20:19 | 显示全部楼层
ZaZ你好!我用中文给你回复,因为我担心我的英文水平不足以表达我的意思;或许你用AI翻译比我直接说英文的效果要好:D
首先感谢你持续地在各个足球经理社区做的贡献!
然后,我有几个关于当前版本的问题,希望您有时间提出观点:
1. 您是否觉得FM27的难度显著增加了?单纯的高CA阵容,或单一的战术,似乎无法稳定获得大比分胜利了,特别是在客场。
2.1
看到您的训练战术里,增加了战术理解力的训练,但这样是否会降低体能训练的权重,从而降低体能训练的效果?
2.2特别是在另一个帖子里,我看到对战术理解力训练的测试:充分训练战术理解力,比起完全不训练只增加3.7%的胜率。这样的话,是否依然值得训练战术理解力?
3. 您是否有较好的4-2-3-1或4-3-3战术?您在上个版本和这个版本似乎都在专注于三中后卫战术。
4. 我们都知道加速和速度是能显著影响胜率的属性;但另一方面,加速和速度也非常占用CA。那么,我们是否应当比较占用同样多CA的不同属性的价值,而非比较同样多数值的不同属性的价值?也就是说,我们不应该比较提升5点速度,和提升5点强壮或其他属性带来的胜率提升,而是应该比较,把5点CA分配给速度,和把5点CA分配给强壮或其他属性带来的胜率提升呢?

最后再一次感谢你对各个FM社区的贡献!
发表于 2026-11-8 20:33 | 显示全部楼层
还有3个问题忘了问了:
1. 是否将赛程排满(即在日历中全部塞满友谊赛)对球员的提升更大?
2. 将球员提拔到一线队参加训练和把球员放到U21/U18参加训练,效果是否有不同?
3. 让球员结成小组进行辅导是否真能起到效果?我这样做了,但感觉效果不明显。
发表于 2026-11-8 20:38 | 显示全部楼层
ZaZ 发表于 2026-11-8 14:41
Speaking of three CB setup, maybe OCB is not be performing as well as last year, so I should try t ...

Take my own team as an example. All three of my centre-backs have solid technique, dribbling and first touch, with fairly strong passing ability as well.

In counter-attacking situations, my two wide centre-backs almost always play long balls into the path of onrushing teammates. But when we build up gradually and push into the opposition half, they advance all the way to the edge of the opposition box. This leaves us really exposed to counters whenever we give the ball away in those advanced areas.

It’s manageable against weaker sides — my goalkeeper and the players staying deep can cover, so we don’t concede all that easily. But against top teams like Man City and Arsenal, it’s extremely risky. I concede goals constantly because those defenders can’t recover their position quickly enough.
writen by ai
 楼主| 发表于 2026-11-8 20:57 | 显示全部楼层
ZaZ thank you for your hard work and time.
For several years now, whenever I’ve been struggling, I’ve turned to your tactics. They’re always among the best, making the game a pleasure to play.
At the same time, I’ve gradually come to understand why they’re set up that way—which taught me a lot back when I was just starting out.
That said, FM27 has definitely gotten harder, But whenever I see you post about tactics, it makes me really happy.

Thank you and glad to help! It just makes me happy to help people enjoy the game.
why use two attacking ball work,not one attacking ball work and one defensive ball work

Unfortunately I do not understand your question.
发表于 2026-11-8 21:11 | 显示全部楼层
ZaZ 发表于 2026-11-8 20:57
Thank you and glad to help! It just makes me happy to help people enjoy the game.

Unfortunately ...

我认为他想说的是你的训练设置。
 楼主| 发表于 2026-11-8 21:21 | 显示全部楼层
Hi ZaZ! I'm replying to you in Chinese because I'm worried my English isn't good enough to express myself; perhaps AI translation would be better for you than me speaking directly in English :D First of all, thank you for your continued contributions to various Football Manager communities! Then, I have a few questions about the current version, and I hope you have time to share your thoughts:
1. Do you feel that the difficulty of FM27 has increased significantly? Simply having a high CA lineup or a single tactic doesn't seem to be able to consistently secure big wins, especially away from home.
2.1 I noticed that you've increased tactical understanding training in your training tactics. But won't this reduce the weight of physical training, thus diminishing its effectiveness?
2.2 In another post, I saw a test on tactical understanding training: Sufficient tactical understanding training only increased the win rate by 3.7% compared to no training at all. In that case, is it still worthwhile to train tactical understanding?
3. Do you have a good 4-2-3-1 or 4-3-3 formation? You seem to be focusing on a three-center-back formation in both the previous and current versions.
4. We all know that acceleration and speed are attributes that significantly affect win rate; however, acceleration and speed also consume a lot of CA (Cost Per Action). So, should we compare the value of different attributes that consume the same amount of CA, rather than comparing the value of different attributes with the same number of points? That is, we shouldn't compare the win rate increase from increasing speed by 5 points versus increasing strength or other attributes by 5 points, but rather the win rate increase from allocating 5 points of CA to speed versus allocating 5 points of CA to strength or other attributes?

1. I only did one full season in FM27 so far. Played with Aldershot, predicted 17th. As a test, I did a holiday simulation and the team ended 7th with 75 points. Then I reloaded the game and played by myself managing all the matches, finishing 1st with 94 points. The tactic used was Ace of Clubs 0.1 ST. What I mean is, I did not notice much of a difference to previous game, you can still pick a team predicted to the bottom and overachieve, even in the first season. What I heard (cannot confirm) is that they reduced 25% of the stats of all players, reducing the gap between the strongest and weakest teams, and that might have increased a bit of the randomness. There is also the fact that possession tactics (shorter passing and high defensive line) are worse than ever, so people trying that route will suffer a lot.

2. Yes, your assessment is completely correct. That is why I provided two schedules, one with optimal attribute gain (growth) and one (divided in two parts) for tactical understanding. There are three reasons I put tactical understanding there. First, because 11 out of 10 people overrate tactical understanding and complain when I do not add it. Second, because in weeks with only one match, having only two sessions will make your match sharpness suffer, so those extra sessions serve a secondary purpose of keeping your players sharp, which increases your win rate. Third, because despite barely affecting performance, tactical understanding still affects win rate, so it is not so bad to have it in the training schedule as long as you do not overdo it (and this answers your 2.2 question).

3. Not at the moment. I am collaborating with Gerrard (Knap) during beta, sharing all my findings and data with him, and I am also leaving tactics with four defenders to him so I can focus on this one (which was the best shape in my initial tests).

4. Your argument is valid. However, it is only valid for players that reach their PA. Before that, weight of attributes does not matter. In lower leagues, training is weak and you have better chances focusing on players "ready", and since they do not develop much, the weight of attributes is less relevant. For stronger leagues, you will often use players close to 150+ PA, which means most of their attributes will easily be on the level of 14+, which again makes the argument less relevant. At those numbers, most attributes have very little impact, and only a few in that list still affect performance significantly, so it is fine to focus on them.
 楼主| 发表于 2026-11-8 21:35 | 显示全部楼层
Three more questions I forgot to ask:
1. Does filling the schedule (i.e., cramming the calendar with friendlies) lead to greater player improvement?
2. Is there a difference in effectiveness between promoting players to the first team for training and having them train with the U21/U18 teams?
3. Does pairing players into small groups for coaching really work? I tried it, but the results weren't noticeable.


1. No. There is a cap in player development that is easily reached by allowing them to play two or three matches a month. Having too many friendlies will cause fatigue, reduce condition to actual matches, and maybe take away training that would be performed by all players (including those that did not participate in the friendly). Also, friendlies have less impact in player growth because the reputation of the match/league is used to calculate growth, and you can also get injuries which hinder development. I recommend using friendlies mostly as a tool to increase match sharpness. There is one exploit, though, to get 40 or so trialists and use them in friendly matches every other day for the income, which might hold some value especially in lower leagues.

2. I do not have the knowledge to talk about it, so I will just say what I believe is true. First, you use weaker staff in youth teams. Second, they play lower reputation matches. Third, they now have different training sessions, and I do not know if anyone investigated those sessions yet.

3. I do not know, sorry. I saw some people doing experiments with that with mixed results, but nothing game changing.
Take my own team as an example. All three of my centre-backs have solid technique, dribbling and first touch, with fairly strong passing ability as well.

In counter-attacking situations, my two wide centre-backs almost always play long balls into the path of onrushing teammates. But when we build up gradually and push into the opposition half, they advance all the way to the edge of the opposition box. This leaves us really exposed to counters whenever we give the ball away in those advanced areas.

It’s manageable against weaker sides — my goalkeeper and the players staying deep can cover, so we don’t concede all that easily. But against top teams like Man City and Arsenal, it’s extremely risky. I concede goals constantly because those defenders can’t recover their position quickly enough.

Thank you for the feedback! I will investigate it and see how it goes.
I think he meant your training setup.

Oh, thank you. I guess I answered in the previous post, then.
发表于 2026-11-8 21:56 | 显示全部楼层
目前的0.11战术还是抵挡不住电脑的长传身后球,一传一个单刀。目前战术我比较不满意,我用的国际米兰,打了27场,竟然平了4场,输了4场,进球也很少,前锋表现也一般。
1.png
发表于 2026-11-8 22:15 | 显示全部楼层
ZaZ 发表于 2026-11-8 21:35
1. No. There is a cap in player development that is easily reached by allowing them to play two  ...

感谢你的回复!

顺便给您分享一个有意思的信息,您是否了解这个内容:
此视频(原谅我受到论坛限制无法发送链接)的作者通过利用AI读取了FM2027的代码,发现了球员的CA成长与PA上限的关系:
1. 很多球员的CA无法达到PA上限,是因为内置的系统“锁定”了球员成长。该锁定为5档,球员只能通过训练达到PA的70%,75%,85%,95%,和100%这5个档位。例如一名球员处于95%档,PA为180,他只会达到最大171左右的CA。
2. 球员的训练档位会在主教练更换,球员签订新合同,球员转会/租借时重新计算。或者,在挂牌球员,球员因事件降低个性,球员缺席训练,球员有超过4场禁赛的纪律处罚时,重新计算一次“只降不升”的档位——重新计算后,取新计算档位和原档位的较低值。
3. 档位的计算通过决心,野心和职业素养的平均值,加上士气、训练设施、球员关系等数值,代入表格中进行计算,有一定的随机性。
4. 可以通过S/L来获得高上限,例如可以在续约或转会之前存档,在续约之后读档,反复刷取高档位的球员。
 楼主| 发表于 2026-11-8 23:17 | 显示全部楼层
The current 0.11 tactic is still no match for the computer's long passes behind the defense, resulting in one-on-one opportunities. I'm not satisfied with the current tactic. I played 27 games with Inter Milan, and we drew 4 and lost 4. We scored very few goals, and the forwards performed poorly.

Thank you for the feedback. I am currently trying to address the issue.
Thank you for your reply! By the way, I'd like to share some interesting information with you. Are you aware of this? The creator of this video (excuse me for not being able to post the link due to forum restrictions) used AI to read the FM2027 code and discovered the relationship between player CA growth and PA cap:
1. Many players' CA cannot reach the PA cap because the built-in system "locks" player growth. This lock has 5 levels, and players can only reach 70%, 75%, 85%, 95%, and 100% of PA through training. For example, a player at 95% PA with a PA of 180 will only reach a maximum CA of around 171.
2. A player's training rating will be recalculated when the head coach changes, the player signs a new contract, or the player is transferred/loaned. Alternatively, for players listed for transfer, players whose personality is diminished due to an incident, players who miss training, or players who have more than 4 matches of suspension, the rating will be recalculated as a "downward-only" rating—the lower of the recalculated rating and the original rating will be used.
3. Tier calculations are based on the average of determination, ambition, and professionalism, plus factors such as morale, training facilities, and player relationships. These values ​​are then input into a table for calculation, introducing a degree of randomness.
4. Higher tiers can be achieved through save/load (S/L). For example, players can save before renewing a contract or making a transfer, then reload afterward to repeatedly try and obtain higher-tier players.

Ohh, thanks for the info! I did not know that.
发表于 2026-11-9 11:00 | 显示全部楼层
Played with Hull City half a season and got great result! Till 2027 January 2nd, 19 matches played,  11 win 6 draw 2 lose 39pts ranked 2nd, behind Man city 4pts, great home win rate, including 4-1 Liverpool at home. However away win rate is much lower, two heavy away lose 1-4 Arsenal, 1-3 Man City. Except 2 heavy away lose, unable to hold a lead in away games, often conceding late equalizers.
 楼主| 发表于 2026-11-9 18:51 | 显示全部楼层
lordroy 发表于 2026-11-9 11:00
Played with Hull City half a season and got great result! Till 2027 January 2nd, 19 matches played,  ...

Great results, good job! I do not think losing with hull against those teams away is an absurd, it is pretty expected.
发表于 2026-11-9 19:05 | 显示全部楼层
hi,zaz.How effective is the newly released tweak function in practice? For example, does it work if I go all-out to defend or attack in the closing stages of a match? I’ve noticed some tactic authors note that no adjustments should be made while using their tactics.
 楼主| 发表于 2026-11-9 23:47 | 显示全部楼层
GARETHSHAN 发表于 2026-11-9 19:05
hi,zaz.How effective is the newly released tweak function in practice? For example, does it work if ...

Those tweaks are just a set of two or three team instructions that are applied with the click of a button. I would rather train a second tactic for defense or attack instead of using tweaks, because it usually requires more than just the tweak that to achieve positive results. That being said, maybe some of them will be proven good later with more testing, but hard to know at this time.
 楼主| 发表于 2026-11-10 06:30 | 显示全部楼层
本帖最后由 ZaZ 于 2026-11-10 07:09 编辑

Added new versions of the tactics in the first post, for the release of the game. The 433 seems a bit weak, but I added it anyway since some people prefer that formation. I am still considering how to improve it, and I could only make it better by going asymmetric. I left the symmetric version as default anyway while I test more.

P.S.: I left the asymmetric version in case anyone wants to try.

ZaZ - King of Spades 1.0.fmf

1.1 KB, 下载次数: 44

433 asymmetric / 4231

发表于 2026-11-10 10:58 | 显示全部楼层
Zaz, hello, I don't know if my use of your training plan is correct. It seems too easy, with only one tactical training session a day. Am I using it incorrectly?
发表于 2026-11-10 11:03 | 显示全部楼层
wzc857775 发表于 2026-11-10 10:58
Zaz, hello, I don't know if my use of your training plan is correct. It seems too easy, with only on ...


It seems I should use Plan B in the third week, but is this the right way to use it? The intensity each day is very low
发表于 2026-11-10 11:18 | 显示全部楼层
本帖最后由 wzc857775 于 2026-11-10 11:20 编辑

This forum is rubbish. The network is terrible. You can only post one picture a day, and you can’t re-edit the content. It seriously affects communication. Please ignore the reply in my post above.
发表于 2026-11-10 11:24 | 显示全部楼层
还有就是,我发现你的战术里的球员职责,都是前锋、前腰、后腰,而不是抢球型前锋、前场组织核心、后场组织核心这种具体的职责,我需要自己选择合适的职责吗?
您需要登录后才可以回帖 登录 | 注册

本版积分规则

小黑屋|Archiver|爆棚小组 PlayGM论坛

GMT+8, 2026-11-13 05:00 , Processed in 0.025503 second(s), 17 queries , Gzip On.

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表