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[原创]死鱼说战术:width(宽度)2月28日更新

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发表于 2007-2-28 02:06 | 显示全部楼层 |阅读模式
个人浅见,欢迎评点

一言以蔽之,宽度是指球队整体阵型的宽窄程度。

更详细一点的解释就是,整体阵型中最左边的球员和最右边的球员的距离。

请参考下面的示意图(图比较粗糙,大家凑和看一下)。



如果宽度设置为窄的话,整体阵型基本上就会保持在两根黑线之间这么大小的范围内,相反地,如果设置为宽的话,整体阵型则会保持在两根蓝线之内。

需要注意的是,阵型窄并不意味着边路就会被放弃了,只不过当阵型倾向于某一边时,另外一侧的球员也会更靠近这一边而已。
想象一下上图中左边的黑线靠近左边路后,右边的黑线也相应地向左移动,以保证两根线之间的距离不变。

当然,这个宽度并非一成不变的。
例如,当球在本方中后场多次倒脚时,两翼的进攻球员会有意识地拉得更开。

那么宽窄对比赛究竟有什么影响呢?

如果阵型比较窄的话,很明显球员之间的距离会更近一些。
优点
通常来说,从比赛的统计上看,控球率和传球的成功率都会得到提高。这是因为传球的准确性会增加,另外球的运行路线较短,被对方截断的可能性也会减小。
在防守上由于人员的密集也会减少对方直接从中路突破的可能性。
缺点
不能有效调动对方的防守,缺少把球快速转移到另一侧的进攻手段。
防守时两个边路的球员需要能够快速地移动以阻止对方边路的进攻。否则对方的边锋能够得到相当充分的两翼空间。

如果阵型比较宽的话,则情况基本上和上面相反。
优点
两翼的进攻球员能够得到更多的突破机会。
防守时对两个边路的保护也更好一些。
缺点
传球距离变长,对球员传接球的能力要求更高。
防守时球员横向之间的空档较大,对球员站位和预判的要求比较高。

[ 本帖最后由 死鱼 于 2008-10-17 22:28 编辑 ]

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 楼主| 发表于 2007-2-28 02:07 | 显示全部楼层
<p><strong>以下是大名鼎鼎的 wwfan 在他的 FM2007 战术理论和框架中的相关内容。大家可以参考一下。<br/></strong>-----------------------------------------------------------------------------------<br/><br/><strong>Width<br/><font color="#0000ff">宽度</font><br/><br/></strong>Although not as influential as the defensive line and mentality, width has also been reworked in ’07 and requires a different outlook. In ’06, to get the full-backs into space to cross and defeat the 3-3-2-1-1 you were required to give them short-farrows. In ’07 as long as you have a normal width and mixed forward runs on the full-backs they will overlap and support the attack. As goals per game have decreased dramatically, overlapping full-backs are necessary to defeat tight AI formations and they only do so with low split mentalities and a reasonably wide formation.<br/><font color="#0000ff">尽管影响没有防线(defensive line)和心态(mentality)那么大,宽度也在 07 中被重写了,需要不同的看待。在 06 中,要让边后卫获得传中的空间以击败 3-3-2-1-1 阵型,要求给他们向前拉短线。在 07 中,只要你设置宽度为标准(normal),并且边后卫的前插(forward run)为混合(mixed),他们就会套上来支持进攻。因为每场比赛的进球显著地减少了,为了击败紧密的 AI 阵型,让后卫套上是必要的,他们仅仅在心态相差不大并且阵型宽度合适的情况下这么做。</font><br/><br/><strong>Passing, Width &amp; Tempo<br/><font color="#0000ff">传球、宽度和节奏</font><br/><br/></strong>These three settings are intrinsically related and are vital to get right when designing tactics. If you have lots of short passing in an ultra wide formation, passes will be constantly under hit and the opposition will frequently intercept the ball mid-move and counter. Likewise, long balls and a narrow formation will reduce possession percentages as the only option for most players will be a pump up to the FC who will be surrounded by both his own team and the opposition as players are so close together, so his flick ons are likely to be very ineffective. Although you can play a quick tempo with short passing you need highly technical players to do this, and as technique stats seem to have reduced considerably since ’06, you will require a world-class side to pull it off. <br/><font color="#0000ff">这三种设置在本质上相互关联,对于正确地设计战术至关重要。如果你在非常宽的阵型中设置了大量的短传,传球会不断地被碰撞,对方经常会在球的移动过程中把球断下来打反击。同样地,长传球和窄的阵型会减少控球率,因为对大多数球员来说唯一的选择就是把球吊给前锋,由于球员相互之间距离很接近,前锋会同时被本队和对方包围,所以他的摆渡很可能是非常没有效果的。尽管你可以在短传时采用快节奏,但你需要技术优秀的球员来完成,由于从 06 开始技术属性似乎被严重地削弱了,你会需要世界级的阵容来实现它。</font><br/><br/>If you watch quality teams play in real life, you will notice that it is the central midfield that sets the tempo. Think Viera with Arsenal, Keane with Man Utd. When Keane was at his peak, his quick winning of the ball, bringing it forward from defence and pinging counter-attacking balls forward to the breaking midfielders was the fulcrum off the team. When Veron joined, his slower playmaking style disrupted the team and results fell away. As in real life, when designing your tactics link the tempo and width with your MCs’ passing. <br/><font color="#0000ff">如果你观察高水平的球队在现实中的比赛,你会注意到是 MC 在控制节奏。想想在阿森纳时的维埃拉,在曼联时的基恩。在基恩在他的巅峰时期,他快速地抢下球,从后防向前带球,发动反击把球向前传给突破的中场球员,这是球队的支点。当贝隆加入球队,他缓慢的组织风格使球队陷入混乱,导致了成绩下降。和现实生活中一样,在设计你的战术时,把节奏和宽度和你的 MC 的传球联系起来。</font><br/><br/>Basically, set the MCs’ passing to whatever passing style you would like your team to play, be it a continentalesque 5, a very Premiership 10, or a LLM 15. Adjust the team width and tempo sliders to match. Then, adjust the passing of the players operating behind the MCs (central defenders, full-backs and goalkeeper) to be slightly (2-5 clicks) longer than the MCs, and the players operating higher up the pitch (wingers and forwards) to be slightly shorter (2-5 clicks). <br/><font color="#0000ff">基本上,你希望球队比赛的传球风格是什么,就把你的 MC 的传球设置成什么,在欧洲大陆是 5,英超就是 10,低级别联赛是 15。相对应地调整球队的宽度和节奏。MC 后面的球员(中后卫,边后卫和守门员)的传球比 MC 要轻微地长一些(点 2-5 下),前面的球员(边锋和前锋)要轻微地短一些(点 2-5 下)。</font><br/><br/>The logic of this system is based around the position players take on the pitch and how close players are to them when they have the ball. In general, defenders, when in possession and under little pressure, are further away from their nearest player than midfielders or attacker are. So a more direct passing style is more viable. Employing such a style also offers them more passing options, as a direct through ball could find a breaking winger and set a one-pass attacking move in motion. However, when an attacking player is in possession, he is, unless on a quick break, likely to be surrounded by team mates who are all operating in a small zone of the pitch. Short, intricate passing is needed in such situations for moves to succeed. <br/><font color="#0000ff">系统的逻辑是基于球员在球场上所处位置周围的情况,以及当他们得球时球员和他们的距离。通常来说,后卫球员在控球时受到的压力较小,和他们最近的球员的距离要比中场和前锋要更远一些。所以更加直传一点的风格更可行。采用这样的风格也会给他们提供更多的传球选择,因为一次直传身后球可以找到一个突破的边锋以及实现一次运动中的一脚传球进攻跑动。然而,当进攻球员在控球时,除非是快速突破,他很可能被球场上一个小区域内活动的队友们所包围。在这样的情况下,为了成功需要采用复杂的短传。</font></p>
[此贴子已经被作者于2007-2-28 17:33:00编辑过]

发表于 2007-2-28 02:07 | 显示全部楼层
ding
发表于 2007-2-28 02:24 | 显示全部楼层
球场宽度原来如此理解啊。。。。。。更加了解了。。。。感谢
头像被屏蔽
发表于 2007-2-28 02:29 | 显示全部楼层
龟缩的时候要窄.对手比自己少人的时候要宽.
发表于 2007-2-28 02:31 | 显示全部楼层
<p>那就是说,对打中路渗透的强队时要适当设置为“窄”,以利于中路防守;对打两边的队,就应当设置为“宽”,保护好边路。</p>
发表于 2007-2-28 02:52 | 显示全部楼层
<p>大体上是正确的.不过防守时的阵型宽窄度不是靠宽度设定决定的,而是由逼抢范围及对手的宽度决定.</p><p>宽度指令是关乎进攻时的指令,想在防守时收缩阵型请降低边后卫的逼抢.</p><p></p><p></p>
[此贴子已经被作者于2007-2-27 18:55:14编辑过]

发表于 2007-2-28 03:59 | 显示全部楼层
基本明白了,用用看吧
发表于 2007-2-28 04:27 | 显示全部楼层
要打边的队伍就要设成宽咯,宽是否利于边路队员的个人突破呢?
发表于 2007-2-28 07:43 | 显示全部楼层
ding
发表于 2007-2-28 07:58 | 显示全部楼层
<p>LZ,您太有才了.</p>
发表于 2007-2-28 08:40 | 显示全部楼层
看了以后颇受启发
发表于 2007-2-28 08:52 | 显示全部楼层
<p>不错的解释!顶起哟!</p>
发表于 2007-2-28 09:15 | 显示全部楼层
嗯,有收获,适合的就是最好的
发表于 2007-2-28 11:22 | 显示全部楼层
顶死鱼一下,虽然我很久以前就知道啦,但是好贴子不顶不爽
发表于 2007-2-28 13:06 | 显示全部楼层
&nbsp;&nbsp;职业潜水员 冒头顶一下~~&nbsp;。 关键是我觉得电脑在比赛时经常变阵,很难快速有效地识破电脑的传球、心态、宽度、主攻方向、节奏,防守策略等等~~从而进行针对性设置。经常是刚刚看出苗头,电脑已经进球了,又变阵了.......所以还请鱼兄写一篇《解读2D比赛传达给你的信息》之类的文章,为我指点迷津阿.....![em08]
发表于 2007-2-28 16:23 | 显示全部楼层
应该多多增加这样的帖子啊!
发表于 2007-2-28 18:31 | 显示全部楼层
死鱼的帖子一定要看,对自己设定战术很有用,加精了
发表于 2007-2-28 19:21 | 显示全部楼层
Thanks a lot, really useful
发表于 2007-2-28 19:56 | 显示全部楼层
期待2楼更新
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