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<P><STRONG>续</STRONG></P>
<P><STRONG>On Creative Freedom, Teamwork and Decisions<BR><BR></STRONG><I>Creative Freedom</I><BR><BR>Many posts on the forum are of the assumption that the creative freedom slider stops a player from obeying other individual instructions. If it is set high then a player will be more unlikely to do what he is told, if set low then he will adhere to instructions. I believe there are elements of truth to this, but it is not the whole story.<BR><BR>A player on high creative freedom will inevitably look for options in attack as soon as he gets the ball. If he decides that the creative/killer ball is on he will play it. Sometimes it will come off, sometimes it won't. That is the very nature of creativity in all walks of life. If he decides the creative/killer ball is unfeasible, he will play a safe ball and move into position to try again. Hence, decision making is also key to a truly great creative player. A creative player with good decision making will invariably choose the right time to play the right ball. Other factors will influence whether it comes off, such as the defensive stats of the opposition players trying to intercept the ball/tackle the creative player and the off the ball/decison making stats of the player trying to pick up the pass, but on the whole a player with good creativity/decison making will create chances. Alternatively, a player with good creativity/bad decison making will often try to play unfeasibly difficult balls that will result in interceptions and counter attacking moves as often/more often than creating chances for his own team. When setting instructions for such a player, be aware that giving him total freedom will likely result in you losing possession and having to defend quick countering moves as often as getting into scoring positions yourself.<BR><BR>Creativity is not flair and must be managed accordingly. A creative player creates chances for others, a flair player creates chances for himself. Thus, whereas a flair player can be closely marked and looking out of the game, only to do something extraordinary and score out of nothing, a creative player needs time and space in which to operate, so he has more opportunity to spot the creative pass. Thus, when positioning a creative player, make sure he is loosly zonal marking with closing down set to a minimum, so that he is always in the maximum amount of space to receive a pass. If he has excellent decision making/teamwork/workrate/off the ball, he could also be assigned a free role, which would allow him to rove about the pitch looking for space and thus become more useful. Creative players are often low on bravery, so can be marked out of the game by hard-men opponents. Be aware of this if you feel your creative player is not performing, and possibly look to play him deeper which will draw his marker out of position and create space in front of him for others to exploit. <BR><BR>Finally, in terms of creativity for the whole team, be careful setting it too high for too many players. If you do this, too many people will be looking for the killer ball, and your truly creative players will have less opportunity to influence a game. Also, too many passes are likely to be intercepted as they are being hit from unfeasible positions on the pitch, and possesion will turn over almost the second you have the ball. Tweak it high for a few players, and let the others focus on more mundane tasks, such as defending or scoring goals.<BR><BR><I>Teamwork</I><BR><BR>A player with high teamwork attribute will religiously obey the managers instructions, whether they are appropriate for the situation he is in or not. Teamwork is great when you have applied the optimum settings for the tactical situation your team is in, but will actually be disadvantageous if you have set innapropriate instructions. For example, if you have set closing down to 20 then a player with good teamwork will constantly close down, no matter what position/situation he finds himself in. This is where the maximum or minimum slider settings begin to fail and why moderation must be applied. If a player with high teamwork is told to close down to 20, then he will do it without fail; if he is told to close down often but not always, his decision making becomes more important, as he then has to decide on the appropriate moment to apply the closing dsown instruction.<BR><BR>A player with low teamwork is obviously more difficult to manage as you can never be sure whether he will obey instructions or not. This will be doubly difficult if he has bad decision making, as he will reguarly do what he wants, no matter if it is a good decision or not. All a manager can do with this sort of player is try to ensure he is in a position that won't cause huge harm to his own team, but where his unpredictableness will sometimes come off and create chances/opportunities to score.<BR><BR><I>Decision Making</I><BR><BR>Decison makingis hugely important in how you instruct a player. The higher the decision making stat, the more mixed instructions you can give him, as you are sure he will take the right option at the right time. Thus, a central defender with good defensive stats and high decison making can be asked to close down to mixed, as you can trust him to apply the instruction when required. A central defender with bad decison making should be told to close down rarely, which will keep him between the striker and the goal and thus make the attacking player try to go past him, rather than committing himself to a rash challenge. This can be applied right down the line for every position on the pitch. If a player has poor decison making, give him firm instructions to do a job; if he has good decision making, trust him to do the right thing. For a winger, for example, you could tell him to choose between through balls and crossing, with them both set to mixed, as you believe he will invariably pick the right option. I could go on and on about this, but I'm sure it is pretty obvious by now.<BR><BR><BR>Cheers for all the positive vibes.<STRONG>On Closing Down<BR><BR></STRONG>I havene't tested closing down very much, but fortunately somebody else has, the the following is with credit to/permission from HL7. His closing down thread is <a href="http://community.sigames.com/groupee/forums/a/tpc/f/1519717/m/8402053671" target="_blank" ><FONT color=#882222>here.</FONT></A> <BR><BR><I>Theory</I> <BR><BR>The best way to help out your defense is to have your midfield and strikers close down the man in possesion. This, coupled with hard tackling will frustrate the opposition, givbe them no time on the ball and generally make it easy for your defense to clear up.<BR><BR>During the game it is important to adapt your tactic around the current circumstance. for example, my Boston side was 1-0 down at home to Chesterfield at half time. Shortly after the restart one of their players was sent off for a second yellow. I changed to a slightly more attacking style, pushed my defense line up accordingly and played a very quick, direct passing. In the end after alot of grafting I managed to put so much pressure on them I won 2-1. Had I played out the game with the same instructions/tactic, I would probably have lost 1-0, or at best equalised.<BR><BR>Of course, to play a game centered heavily around closing down and breaking up the play, you need to make full use of your subs. your midfield in particular will tire after closing down for long periods, so make sure you have a couple of midfield options open to you on your bench, and keep a close eye on your players condition. It is important to note though that you should never have your defenders on hard tackling or closing down, this will pull them all over the place leaving alot of holes in your formation. Closing down is best used to try and help out the defense where possible.<BR></P><FONT size=4>
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<P align=left> </P><FONT color=#3333cc>
<P align=left>创造力<o:p></o:p></P>
<P align=left> <o:p></o:p></P>
<P align=left>论坛里有不少帖子认为创造力设置过高,会影响这个队员服从其他项个人设置。我相信这有一定道理,但并不完全。<o:p></o:p></P>
<P align=left>一个创造力设为高的球员当他一拿到球,他会本能的寻找可行的进攻机会。如果他决定尝试传有想象力的/形成绝杀的球的话,那他会这么做。如果不适合传这样的球时,他会选择更安全的传球方式,直到跑到合适的位置时再试。因此,对于一个伟大的有创造力的球员来说,判断力也是一个至关重要的因素。一个有好的判断力的创造型球员,总是会在最正确的时间做出最恰当的选择。当然也会受其他一些因素的影响,比如,对方球员的防守属性,有时候会干扰或阻断这样的传球。但总的来说,一个有好的创造力的球员总是会制造出机会来的。另一方面,当这些球员试图传球失败或被对手截断的话,那么你就很容易处于被对手打反击的局面。所以,当设置这样的球员时,你一定要意识到完全给他们自由,结果有可能会让你失去控球时间和被对手反击,得分和失分的几率皆有。<o:p></o:p></P>
<P align=left> <o:p></o:p></P>
<P align=left>创造力不是一个必须被控制的才能。一个创造型的球员为队友创造机会,而一个有天赋的球员为自己创造机会。创造型球员需要时间和空间去寻找发挥的机会。因此,要让他们处于宽松的区域防守和最小的逼抢环境中,从而获得最大的空间发挥想象力。如果,他的盯人/团队合作/工作效率/无球跑位同样出色的话,不妨将其设为自由人,让其游弋在中前场,使其发挥更大的作用。创造型球员通常也较低勇气值,所以很容易被较强的对手盯死。当你发现你的创造型球员没什么表现时,可以将其位置稍拖后,这样可以将盯防他的球员吸引出来,从而为队友创造空间与机会。<o:p></o:p></P>
<P align=left>最后,设置全队的创造力时注意不要设的太高或设置太多人了。这样,太多人尝试绝杀球反而会使队中真正的创造型球员失去影响比赛的机会。仅调高少量球员的创造力,而让其他球员专注与防守或得分去吧。<o:p></o:p></P>
<P align=left>团队合作<o:p></o:p></P>
<P align=left> <o:p></o:p></P>
<P align=left>一个团队合作属性高的球员会严格遵守教练的设置,无论设置是合适或不合适的。当你作出适合你球队的战术设置时团队合作可以发挥很大的作用,反之亦然。例如,当你让一个高团队合作的队员最大的逼抢时,他真的会不停的去逼抢,不论此时的处于什么位置和情形。所以,为什么一定要适度的调整滑竿,避免将其最大或最小设置。这时,判断力就变的更重要了,使其在适宜的情况下决定逼抢的程度。<o:p></o:p></P>
<P align=left>当球员的团队合作属性低时,他就很难管理了。你很难确定他是否会服从你的战术,如果他同时判断力也很差的话,情况会更糟。教练可以通过对属性的排序很容易的找出这样的球员并确保他们的位置不会出乱子。但是,有时候他们也会创造出意想不到的机会和进球。<o:p></o:p></P>
<P align=left>判断力<o:p></o:p></P>
<P align=left>判断力对如何设置球员是最重要的。高判断力属性意味着你可以设置更多的混合设置,他会在正确的时间做出正确的选择。一个拥有好的防守能力和判断力的中后卫可以将逼抢设为混合。而判断力差的中后卫就将逼抢设为较低,避免被对方攻击球员轻易过掉。对于判断力高的边路球员你可以让他选择在传中和直塞之间选择,相信他会作出最正确的选择。我会继续这个话题,但我想现在已经很显而易见了。<BR ><BR ><o:p></o:p></P>
<P align=left>逼抢<o:p></o:p></P>
<P align=left><o:p> </o:p></P>
<P align=left>我对逼抢研究的不多,幸运的是已经有人这么做了,以下是来自HL7的心得:<o:p></o:p></P>
<P align=left><o:p> </o:p></P>
<P align=left>理论<o:p></o:p></P>
<P align=left>帮助防守的最佳方式是让你的中场和前锋们去积极的逼抢。同时运用凶狠的抢断会极大的挫伤对手,让他们没时间合理的出球,同时让你的防守收益。<o:p></o:p></P>
<P align=left>根据比赛进程调整战术是非常重要的。有一次,我的Boston半场以0:1落后,下半场开始不久对方一名球员吃到第二张黄牌被罚出场。于是我稍稍调高了进攻心态,将防线前压,加快节奏,直传。最后我2:1赢下了比赛。如果,我什么都不作改变的话,也许我只会平或者输。<o:p></o:p></P>
<P align=left>当然, 逼抢太高会导致体力的不足,你需要充分利用你的替补球员,尤其是中场球员,你需要经常观察他们的体力情况。重要的一点是,不要让你的防守球员去逼抢,这会使你的阵形出现很多漏洞。逼抢是用来在需要的时候帮助后卫们防守的最佳方式。</FONT></FONT><BR ></P> |
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