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https://fm-arena.com/thread/1528 ... took-me-1-2-months/
链接
由于论坛里的图片上传大小限制不好传,我直接放链接可以进去看,有附带中文
测试的其中一个联赛来自论坛的“DZEK”。我更改后的联赛的存档中的其中一个,下载链接是:https://pixeldrain.com/u/7vaWxyAC
使用到的测试战术的一部分是:https://pixeldrain.com/u/Smeh7B9e
测试数据的一部分是:https://pixeldrain.com/u/KuemeJ9R
主要内容就是证明了“属性”==“倾向性/尝试程度/积极程度”+“成功率”
还有很多细节的东西没测,但暂时没有这个热情和时间继续,以后如果还有热情和时间再说
下面是老外在评论区做的总结,可以放到机翻看看
Outstanding work on this extensive testing! Here are the key findings for those, who struggle to read this 😉
Core Discovery: Attribute Mechanics
- Attributes = "Propensity (attempts)" + "Success Rate"
- Higher attributes make players attempt actions MORE OFTEN, not just better
- This can HARM team performance when players ignore tactical instructions to do what they prefer
Why Higher Attributes Can Be Negative
- Player with high Passing will attempt more passes (even when inappropriate)
- Player with high Finishing will "steal" shooting opportunities from better-positioned teammates
- Success rate improves, but overall team performance may decline
- Explains the "red results" where attribute increases hurt win rates
AI Manager META Hierarchy
Strongest (META-level AI):
- Marco Rose (RB Leipzig)
- Diego Simeone (Atletico Madrid)
- Stefano Pioli (AC Milan)
Weakest:
- Pep Guardiola
- Most other "famous" managers
Critical Finding: Some AI managers are using actual META tactics and are extremely difficult to beat
Preset Tactics Performance
- ALL preset tactics perform poorly against strong AI managers
- Even the best preset (GegenPress 4231) only draws with the WORST AI managers
- Using presets puts you at massive disadvantage against META AI managers
Extreme META Requirement
- Without "extreme META" settings (like "Get Stuck In";), you lose 10-20% more than you win against top AI
- Small tactical compromises lead to being "overwhelmed" by strong opponents
- Every instruction matters at the highest level
Match Management Reality
- "Player Control" vs "Holiday" shows identical xG and actual goals
- More shot animations in player control, but same statistical outcomes
- Only real difference: team morale boost from "Shouting"
- Without shouting, manual control provides zero statistical advantage
Hidden Attributes Impact
- "Important Matches" significantly affects xG to actual goals conversion
- "Consistency" confirmed as highly effective attribute
- Position proficiency differences (even 18 vs 20) meaningfully impact performance
Revolutionary Implications
- Attribute stacking isn't always beneficial - can create tactical disobedience
- META tactics are mandatory against strong AI, not optional
- AI difficulty varies drastically based on manager tactical setup
- Manual control is largely cosmetic without morale management
- Every tactical detail matters at competitive levels
This research explains why "logical" attribute increases sometimes hurt performance and why certain AI teams feel impossibly difficult while others are pushovers. Exceptional scientific approach to testing FM24 mechanics!
出色的工作在这个广泛的测试!以下是对那些读不懂这篇文章的人的主要发现😉
核心发现:属性机制
-属性=“倾向(尝试)”+“成功率”
-更高的属性使玩家更频繁地尝试行动,而不仅仅是更好
当球员无视战术指示去做自己喜欢的事情时,这会影响球队的表现
为什么更高的属性可能是负面的
高传球的球员会尝试更多传球(即使在不合适的情况下)
射门能力高的球员会从位置更好的队友那里“抢”投篮机会
-成功率提高,但整体团队绩效可能下降
解释了属性增加伤害胜率的“红色结果
AI Manager META Hierarchy
最强(META-level AI):
-罗斯(莱比锡RB)
——迭戈·西蒙尼(马德里竞技)
-皮奥利(AC米兰)
弱:
——瓜迪奥拉
-大多数其他“著名”经理人
关键发现:一些AI管理人员正在使用真正的META战术,并且非常难以击败
预设战术表现
所有预设战术在强大的AI经理面前都表现不佳
即使是最好的预设(GegenPress 4231)也只能与最差的AI管理器平局
使用预设会让你在面对META AI管理器时处于非常不利的地位
极端META要求
-没有“极端META”设置(如“Get Stuck In”),你输的比赢的多10-20%
-小的战术妥协导致被强大的对手“压倒”
-每条指令都是最高级别的
匹配管理现实
“玩家控制”和“假日”显示相同的xG和实际目标
-更多的投篮动画在玩家控制,但相同的统计结果
唯一的区别是:团队士气会因为“大喊大叫”而提升
-没有叫喊,手动控制提供零统计优势
隐藏属性影响
“重要比赛”会显著影响实际进球数的转换
-“一致性”被确认为高效属性
-职位熟练程度的差异(甚至18比20)会对表现产生有意义的影响
革命性的意义
-属性叠加并不总是有益的-可以造成战术上的不服从
- META战术是强制性的对抗强大的AI,而不是可选的
AI难度根据经理的战术设置变化很大
手动控制在很大程度上是装饰性的,没有士气管理
每一个战术细节在竞技水平上都很重要
这项研究解释了为什么“逻辑”属性的增加有时会损害性能,以及为什么某些AI团队感到难以置信的困难,而另一些团队则很容易被打败。卓越的科学方法来测试FM24力学! |
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