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发表于 2008-8-13 10:48
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10) Regarding 'Opposition Instructions' how much do they override your 'normal' tactical settings if any? And who does it affect?
关于“针对性指令”,它们在多大程度上覆盖了正常额战术设置?那些人受到影响?
Eg
例如
Closing Down Always on Wingers.
总是逼抢边前卫
Who does this apply to on my team? Full Backs? Wingers, CMs, everybody?
我的队中谁会采取这个指令?边后卫?边前卫?中前卫?所有人?
Do these instructions have a numerical value. Relating to the above example - My FB has closing down of say 4, but OppInstr are set to CD always. Does this change my CD setting of 4 to say 12?
这些指令有数值。在上面的例子中,我的边后卫的逼抢设置为 4,但是针对性指令中设置为总是逼抢。是不是会把逼抢设置从 4 改成 12?
Tight marking - again like like above example who is determined to be doing the tight marking, and does it perform the same function as ticking the tight marking option in the regular tactics?
贴身盯防,还是上面的例子,谁来做贴身盯防?和在战术面板中选中贴身盯防的效果是一样的么?
Opp instructions override and assume a max value when dealing with the player in question.
在处理问题里的球员时,针对性指令覆盖并假定为最大值。
11) My question: what, in terms of the match engine, changes when you play home/away/neutral - is it the effectiveness of the home team, or the tactics the CPU employs?
我的问题:在比赛引擎方面,在主场、客场、中立场地比赛时,主队的优势是什么?或者 AI 采用的战术是什么?
As in, does your team automatically get a "boost" playing in front of your own fans even without tactical change, and does the CPU change their playing methods when playing home/away? And how does neutral come into affect?
在本队的球迷面前比赛,是否不需要作出战术改变,球队就会自动得到激励?AI 是否在打主场和客场时改变比赛的方式?中立场地又是怎么影响的?
Crowds affect players in different ways, as in real life. Just try to think as if it is real life!
和现实一样,观众会在各种方面影响球员。试着按照现实生活来想想。
12) How can we tell players to play closer together in width?
I am not talking about team width, I am talking about two specific players playing closer together, while the rest of the team is more or less unaffected. If this is not possible right now, are you thinking of introducing it in the near future?
我怎么让球员在横向上距离更近?
我不是说球队的宽度,我说的是让两个指定的球员相互靠近,而球队的其他人或多或少不受影响。如果现在不可能,你可以在不久之后加入它么?
Maybe later
以后可能会
13) I have tried and failed to understand what is the difference between the three tutoring options. They all seem to be doing exactly the same thing, namely shifting the youngster's hidden mental attributes (Ambition, Professionalism etc. + Determination) towards the tutor's respective attributes. Also, PPMs may be passed on with all three options. Is there any difference between the three options?
我无法理解三种拜师选项的区别。他们看上去效果一样,也就是说,改变年轻球员的隐藏精神属性(野心,职业素质等等,还有决心),趋近于老师的这些属性。另外,个人习惯也会通过这三个选项传授。这三个选项究竟有什么不同?
One for Ed Lambert
转给 Ed Lamber(换言之,皮球被踢给了某个开发人员)
14) Why can't I have a farrow and a barrow on the same player? One which tells the player what to do when we have the ball and one which instructs hims when we lose the ball?
为什么我不能设置同一名球员的前拉线和后拉线?分别告诉球员有球和无球时怎么做。
Farrows and barrows are obsolete from FML/FM2009 onwards.
前拉线和后拉线从 FML/FM2009 开始就不会再有了。
[ 本帖最后由 死鱼 于 2008-8-13 13:58 编辑 ] |
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